Note: This creature was originally published in the Tome of Horrors.
A flumph looks like a saucer-shaped, milky-white jellyfish with eyestalks on top of its body and little tentacles under it.
|ST: 10||HP: 10||Speed: 5.75|
|DX: 13||Will: 12||Move: 0 (see notes)|
|IQ: 10||Per: 12|
|HT: 10||FP: 10||SM: -3|
|Dodge: 8||Parry: N/A||DR: 3*|
Spikes (14): 1d-1 impaling plus follow-up 1d-2 corrosive. The corrosive damage keeps happening for the next 1d seconds, or until someone makes a First Aid roll to flush the wound. Reach C.
Spray (14): The flumph shoots a foul-smelling jet 1 yard wide and 5 yards long. Anyone it hits with its jet must resist HT or be nauseated for a number of seconds equal to margin of failure. The smell lingers for 1d hours. Anyone coming within 30 yards of it must resist HT+2 or be nauseated for a number of seconds equal to margin of failure.
Traits: 360° Vision (Easy to Hit); Acute Hearing 1; Acute Vision 1; Congenial; Flight (Air Move 3); Infravision; Mute; No Legs; No Manipulators; Pacifism (Cannot Harm Innocents).
Skills: Brawling-14; Gesture-12; Observation-12; Stealth-14.
Combat Effectiveness Rating: 21 (OR 17 and PR 4).
Notes: Flipping a flumph on its back keeps it from moving. Truly lame.
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