Flumph
rating: 0+x

By Lord RasputinLord Rasputin

Note: This creature was originally published in the Tome of Horrors.

A flumph looks like a saucer-shaped, milky-white jellyfish with eyestalks on top of its body and little tentacles under it.

ST: 10 HP: 10 Speed: 5.75
DX: 13 Will: 12 Move: 0 (see notes)
IQ: 10 Per: 12
HT: 10 FP: 10 SM: -3
Dodge: 8 Parry: N/A DR: 3*

Spikes (14): 1d-1 impaling plus follow-up 1d-2 corrosive. The corrosive damage keeps happening for the next 1d seconds, or until someone makes a First Aid roll to flush the wound. Reach C.
Spray (14): The flumph shoots a foul-smelling jet 1 yard wide and 5 yards long. Anyone it hits with its jet must resist HT or be nauseated for a number of seconds equal to margin of failure. The smell lingers for 1d hours. Anyone coming within 30 yards of it must resist HT+2 or be nauseated for a number of seconds equal to margin of failure.

Traits: 360° Vision (Easy to Hit); Acute Hearing 1; Acute Vision 1; Congenial; Flight (Air Move 3); Infravision; Mute; No Legs; No Manipulators; Pacifism (Cannot Harm Innocents).
Skills: Brawling-14; Gesture-12; Observation-12; Stealth-14.
Class: Mundane.
Combat Effectiveness Rating: 21 (OR 17 and PR 4).
Notes: Flipping a flumph on its back keeps it from moving. Truly lame.

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