Formorian
By moc.liamg|nyloaf#)erewfloW( nyloaF
Formorians are hideous, misshapen giants that live in mines and dungeons. They stand about eleven feet tall but are usually so hunched over they look a couple of feet shorter. They each have different deformities, and are a depraved and wicked race.
ST: 21 | HP: 21 | Speed: 6.75 |
DX: 10 | Will: 11 | Move: 6 |
IQ: 10 | Per: 12 | |
HT: 17 | FP: 17 | SM: +2 |
Dodge: 9 | Parry: 10 | DR: 3 |
Punch (14): 2d-1 crushing.
Weapons (15): Club (4d+2 crushing) or Flail (4d+4 crushing). Their weapons are SM +2. Reach 1.
Traits: Acute Smell 3; Appearance (Horrific; Universal); Bloodlust (12); Bully (9); Callous; Discriminatory Smell; Reduced Consumption 2 (Cast Iron Stomach); Sadism (12); Selfish (12); Universal Digestion; Very Rapid Healing. Each formorian usually has 1-3 other physical Disadvantages.
Skills: Axe/Mace-15; Brawling-14; Broadsword-15; Stealth-15; Survival-12; Traps-13.
Class: Mundane (Giant).
Combat Effectiveness Rating: 55 (OR 30 and PR 25).
Notes: Formorians can have any number of physical Disadvantages. However, they only suffer half the normal penalties from them, rounded down (other than Reaction penalties, for which they suffer the full effect). For example, a formorian with Crippled Legs only suffers a -1 to penalties to rolls involving the legs, not -3. They often wear leather armor, giving them an addition +2 DR.