Note: This creature was originally published in the D&D Monster Manual 3.5.
A frost giant is a 15 foot tall giant from the frozen wastes, typically with light blue or dirty yellow hair and wearing dirty skins or pelts.
ST: 29 | HP: 29 | Speed: 5.00 |
DX: 9 | Will: 12 | Move: 6 (base 10) |
IQ: 10 | Per: 12 | Weight: 2,800 lbs. |
HT: 12 | FP: 12 | SM: +2 (2 hexes) |
Dodge: 6 (base 8) | Parry: 9 | DR: 7 (see notes) |
Great Axe (13): 5d+6 cutting. Reach 1, 2, 3*.
Rock Throwing (11): 3d-3 crushing plus 1d+1 burning. Range -/37.
Traits: Acute Taste/Smell 3; Bad Temper (12); DR 2 (Tough Skin); DR 30 (Limited, Cold/Ice Only); Enhanced Move (Ground Move 10); Extended Lifespan 3; High Pain Threshold; Night Vision 3; Penetrating Voice; Social Stigma (Oversized Barbarian); Stubbornness; Vulnerability (Fire, ×2).
Skills: Intimidation-13; Parry Missile Weapons-11; Throwing-11; Two-Handed Axe/Mace-13.
Class: Mundane.
Combat Effectiveness Rating: 90 (OR 41 and PR 49).
Notes: Equipment includes a steel breastplate (SM +2, $3,125, 112.5 lbs.) giving the frost giant DR 7F on his torso, mail armor (SM +2, $3,560, 312.5 lbs.) giving him DR 6/4* to all other locations but the face, where he has DR 2 (Tough Skin), and a great axe (SM +2, $625, 50 lbs.). He can use his Parry Missile Weapons skill to catch rocks thrown at him on a successful Parry.
Variants
Adventure Ideas
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