Note: This creature was originally published in Monster Manual II 3e.
A big rock with two arms and two feet, from the Elemental Plane of Earth.
|ST: 15||HP: 15||Speed: 6.00|
|DX: 9||Will: 14||Move: 2|
|IQ: 10||Per: 13|
|HT: 15||FP: 15||SM: 0|
|Dodge: 9||Parry: 8||DR: 7|
Punch (11): 1d+2 crushing. Reach C, 1.
Traits: Chameleon 4 (Limited, Rocky terrain); Control 5 (Earth); Dependency (Mana; Constantly); Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; DR 5 (Limited, Fire only); DR 30 (Limited, Electricity/Lightning only); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (Homogenous; No Blood, No Neck); Magic Resistance 5; Night Vision 5; Permeation (Earth); Stone Shape*; Striking Surface†; Vibration Sense; Vulnerability (Cold/Ice, ×2).
Skills: Brawling-11; Chameleon-10 (14 vs. Vision in rocky terrain if moving, 18 if motionless).
Combat Effectiveness Rating: 74 (OR 8 and PR 66).
Notes: If it takes a Concentrate maneuver, the galeb duhr can animate a boulder within 60 yards. This boulder will fight for the galeb duhr with the galeb duhr's statistics. The galeb duhr can have two such animated boulders fighting for him at any one time. The boulders will lose their animation if the galeb duhr moves out of range or falls unconscious.
* Can make items out of stone that don't have moving parts with a touch.
† Punches as if with brass knuckles; +1 damage.
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