Malice incarnate, the Red Caps are the terror of unruly children and travelers who lose their way in the woods. They don't particularly care about protecting nature and don't play well with others (including faerie folk), but can often be persuaded to point their aggression at somebody specific by the Forest Royalty. They are quite clever despite their brutality, and will usually attempt to separate and/or ensnare their victims before they strike. Their blows aren't very hard, but rain down with deadly precision and blinding speed (3/Round if they use Rapid Strikes) as the Red Cap dances, cackling, around counterattacks light as a feather.
|ST: 8/9||HP: 8||Speed: 8.0|
|DX: 17||Will: 12||Move: 10|
|IQ: 11||Per: 13|
|HT: 11||FP: 11||SM: -5|
|Dodge: 13||Parry: 15||DR: 0/4|
Eagle Claws (24): 1d-2 Cutting
Iron Stompin' Boots (22): 1d Crushing
Traits: Appearance (Ugly), Bully (12-), Claws (Sharp), Combat Reflexes, Dependency (Mana, Constantly), Enhanced Dodge, Extra Attack (Multi-Strike), Loner (6-, -4), Magery 0, Night Vision 3, Striking ST +1, Sure-Footed (Tangled Growth), Vulnerability (Pure Iron X2)
Skills: Brawling DX+7 -24, Climbing DX+1 -18, Stealth DX+2 -19, Tactics IQ+2 -13, Traps IQ+2 -13, Wrestling DX+2 -19
Notes: Truly evil, and unwilling to negotiate. The Stompin' Boots are lootable (if you happen to be SM -5) sollerets that provide DR 4 to the feet and convert kicking damage to iron damage if it matters.