Genie, Efreeti
rating: 0+x

By Collective Restraint

Note: This creature was originally published in the 3E Monster Manual.

ST: 23 HP: 23 Speed: 6.75
DX: 13 Will: 12 Move: 4
IQ: 11 Per: 14 Weight: 2,000 lbs.
HT: 12 FP: 12 SM: +2 (2 hexes)
Dodge: 11 Parry: 12 DR: 3

Slam (17): 2d+2 crushing + follow-up 2 burning. Reach C, 1.

Traits: Combat Reflexes; Doesn’t Eat or Drink; Doesn’t Sleep; DR 20 (Limited, Heat/Fire); Enhanced Dodge 1; Flight (Air Move 6; Handling Bonus +3); Growth 2 (Affect Others, 1 person max; Limited Use, 2/day*; Resistible, HT); Infravision; Jumper (Planes; can carry up to eight persons); Magery 2 (Racially innate spells only); Shrinking 2 (Affect Others, 1 person max; Limited Use, 2/day*; Resistible, HT); Telesend (Maximum Range, 30-yards); Vulnerability (Cold, ×2).
Skills: Brawling-17; Detect Lies-16; Diplomacy-11; Fast-Talk-14; Innate Attack (Beam)-16; Intimidation-15; Stealth-16; Thaumatology-14.
Spells: Body of Air-15; Create Fire-15; Detect Magic-15; Flame Jet-15; Great Shapeshift-15; Great Wish-20*; Invisibility-15; Perfect Illusion-15; Smoke-15; Wall of Fire-15. Mundane.
Class: Elemental.
Combat Effectiveness Rating: 60 (OR 25 and PR 35).
Notes: Efreeti generate body heat. It add 2 burning damage whenever it hits in melee. Unarmed attacks made on an efreeti deal 2 burn damage to the attacker (DR protects against it).
* Efreeti can use Growth or Shrinking up to a total of twice a day maximum, not per power.
** Can be used on self only.
*** Efreeti can cast this spell without any FP cost up to three times for non-genies only.


Adventure Ideas

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