Note: This creature was originally published in the 3E Monster Manual.
ST: 17 | HP: 19 | Speed: 6.00 |
DX: 13 | Will: 12 | Move: 6 |
IQ: 11 | Per: 12 | |
HT: 11 | FP: N/A | SM: 0 |
Dodge: 9 | Parry: 10 | DR: 2 |
Bite (15): 1d+2 cutting. Follow-up Ghoul Fever and Paralysis. Reach C.
Claws (15): 1d+2 cutting. Follow-up Paralysis. Reach C.
Ghoul Fever (Resisted by HT-1): Blood (Ghoul or Ghast Bite); HT to resist; 24-hour delay; 1d-2 toxic damage; 24-hour cycle with unlimited cycles. Symptoms includes moderate pain (p. B428) after losing 1/3 HP, severe pain (p. B428) after losing 1/2 HP, and terrible pain (p. B428) after losing 2/3 HP. Not contagious.
Paralysis (Resisted by HT-1): Follow-up to bite or claws; Victim is paralysed for a number of seconds equal to the margin of failure. After that, he is stunned until he can make a HT roll. Elves are immune to this effect.
Stench (Resisted by HT-1): Smell-based emanation in a two-yard radius. Those who don’t resist are nauseated (-2 to attribute and skill rolls, -1 to active defenses, and possible vomiting; see p. B428) for minutes equal to margin of failure.
Traits: Darkvision; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity (All mind control); Immunity to Metabolic Hazards; Indomitable; Infectious Attack (must have died of ghoul fever); Injury Tolerance (No Blood, Unliving); Sharp Claws; Sharp Teeth; Unfazeable; Unhealing (Total).
Skills: Acrobatics-13; Brawling-15; Climbing-15; Jumping-16; Stealth-15.
Class: Undead.
Combat Effectiveness Rating: 75 (OR 38 and PR 37).
Notes: +1 to Will against True Faith.
Variants
Adventure Ideas
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