Note: This creature was originally published in the 3E Monster Manual.
ST: 13 | HP: 13 | Speed: 5.50 |
DX: 12 | Will: 12 | Move: 5 |
IQ: 11 | Per: 12 | |
HT: 10 | FP: N/A | SM: 0 |
Dodge: 8 | Parry: 9 | DR: 1 |
Bite (13): 1d-1 cutting. Follow-up Ghoul Fever and Paralysis. Reach C.
Claws (13): 1d-1 cutting. Follow-up Paralysis. Reach C.
Ghoul Fever (Resisted by HT): Blood (ghoul bite); HT+1 to resist; 1 day delay; 1d-2 toxic damage; 24-hour cycle with infinite cycles. Symptoms include moderate pain (p. B428) after losing 1/3 HP, severe pain (p. B428) after losing 1/2 HP, and terrible pain (p. B428) after losing 2/3 HP. Not contagious other than by ghoul bite. Since someone who dies of ghoul fever rises as a ghoul the next midnight, it has many chances to spread the disease.
Paralysis (Resisted by HT): Follow-up to bite or claws; Victim is paralyzed for a number of seconds equal to the margin of failure. After that, he is stunned until he can make a HT roll. Elves are immune to this effect.
Traits: Darkvision; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity (All mind control); Immunity to Metabolic Hazards; Indomitable; Infectious Attack (must have died of ghoul fever); Injury Tolerance (No Blood, Unliving); Night Vision 5; Unfazeable; Unhealing (Total).
Skills: Acrobatics-12; Brawling-13; Climbing-13; Jumping-14; Stealth-13.
Class: Undead.
Combat Effectiveness Rating: 59 (OR 33 and PR 26).
Notes: Unarmed parry. Affected by True Faith, but at +1 to its Will. Impaling and huge piercing attacks have a wounding modifier of ×1; large piercing, ×1/2; piercing, ×1/3; and small piercing, ×1/5.
Variants
Adventure Ideas
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