Note: This creature was originally published in Dungeon Master's Guide 3.5e.
What? I dunno.
Detect: Per-based Poisons.
Evade: A Hearing roll at -2 allows Dodge.
Effects: 1d-1 corrosive each second until scraped off. For the first two seconds after contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a cure disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d corrosive damage per second, ignoring metal’s DR but not that of wood. It does not harm stone.
Combat Effectiveness Rating: 138.
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.