By Jerril
Note: This creature was originally published in Dungeons & Dragons Demonomicon, Copyright 2010 Wizards of the Coast LLC.
This thing is said to be a Demon, but looks more like an Elder Thing! It is a slick-skinned iridescent green-purple horror with four bulging yellow eyes on the sides of its fish-like head, far-too-many six inch long fangs, and uncountable forking tentacles. A Guardian Demon Abomination is as big as a cart-horse… but infinitely more dangerous. It's not humanoid in the slightest, closer resembling a cross between an anglerfish and a few squid.
ST: 26 | HP: 36 | Speed: 7.25 |
DX: 15* | Will: 14 | Move: 7 |
IQ: 9 | Per: 14 | |
HT: 14 | FP: 14 | SM: 2 |
Dodge: 11 | Parry: 13 | DR: 6 (Tough Skin) + 5 (Elemental) |
Horrible Bite (15): 2d+3 impaling. Reach 1. (note that effective skill already represents a SM 0 target)
Tentacle Slam (16): 2d+4 crushing, double knockback. Reach 2. (note that effective skill already represents a SM 0 target)
Tentacle Grab (20): Reach 2 (one handed grapple). (note that effective skill already represents a SM 0 target)
Tentacle Crush (ST vs ST or HT): Requires a Tentacle Grab. Does damage equal to margin of victory.
Abominable Horror (N/A): The Guardian Demon Abomination is so horrible that to look upon it triggers a Fright Check at -2.
Life Sucking Aura (-): This malefic aura automatically affects anyone the Guardian Demon Abomination touches or grapples, or anyone who touches it. The aura does 1d+1 fatigue (cold, cosmic) and heals the Guardian Demon Abomination for 3 HP every time it injures a living target; the aura completely bypasses any DR from non-Holy sources, but is affected normally by Holy spells and abilities.
Traits: 360° Degree Vision; Amphibious; Combat Reflexes; Constriction Attack; Danger Sense; Darkvision; Doesn't Breathe (Gills); Doesn't Sleep; Enhanced Tracking 1; Extra Arms (6; Long); Extra Attack 3; Extra Legs (15+); Fangs; High Pain Threshold; Horrific Appearance; Immune to Metabolic Hazards; Immune to Stunning; Injury Tolerance (Unliving); Long Arms (2); Magic Resistance 3 (Not vs Holy); Single Minded; Terror (3; Sight; Always On).
Skills: Brawling-18; Observation-16; Tracking-14; Wrestling-18.
Class: Demon.
Combat Effectiveness Rating: 134 (OR 68 and PR 66).
Notes: This is a very dangerous foe for a group of 250 point delvers. Possibly best dealt with by standing at a safe distance and pelting it with missile weapons, but it also has some relative vulnerability to Mental clerical spells and other kinds of divine intervention. The Guardian Demon Abomination has Vitals and Brain hit locations, but either location requires a successful Hidden Lore (Demons) check to target. Willing to negotiate anything unrelated to whatever it is guarding, but will quickly break its word if its task is threatened, or it sees a way to better secure its protectorate. Truly Evil.
Variants
Adventure Ideas
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.