Gun-Toting Suburbanite
rating: 0+x

By jhubertjhubert

This is a fairly average resident of an American suburban community who just happens to be armed (unarmed suburbanites don't really need combat stats). It is likely that he has never been in a real fight, but he practices with his favorite firearm regularly and is determined to protect his life and property against intruders… such as player characters going where they shouldn't.

ST: 10 HP: 10 Speed: 5
DX: 10 Will: 10 Move: 5
IQ: 10 Per: 10
HT: 10 FP: 10 SM: +0
Dodge: 8 Parry: DR: -

Punch (10): 1d-3 crushing

and pick one of:

Auto Pistol, .40 (11): 2d pi+; Acc 2; Range 150/1,900; RoF 3; Shots 15+1 (3); Bulk -2; Rcl 2
Auto Shotgun, 12G (11): 1d+1 pi-; Acc 3; Range 50/125; RoF 3x9; Shots 6+1(3i); Bulk -5; Rcl 1
Winchester M1894, .30-30 (11): 6d pi; Acc 5; Range 900/3700; RoF 2; Shots 5+1(2i); Bulk -5; Rcl 3

Traits: Intolerance (Intruders)
Skills: Area Knowledge-12
Class: Mundane
Notes: Roll 1d. On a 2, the Suburbanite is Overweight - reduce Move to 4. On a 1, the Suburbanite is Obese - reduce Move to 3. The Suburbanite is unlikely to fight to the death unless there is no other choice to defend himself or his family, and under heavy fire he is likely to retreat and call both the police and the security company protecting his house.

Variants

Adventure Ideas