By Jerril
Note: This creature was originally published in the D&D 3.5 edition Monster Manual.
Half-fiends are the first-generation product of sexual encounters between living creatures and demons.
Half-Fiend Lens (265 points)
Primary Attribute Modifiers: ST +4 [40]; DX +2 [40]; IQ +2 [40]; HT +1 [10]
Secondary Attribute Modifiers: Basic Speed +0.25 [5]
Traits: Charisma +1 [5]; Damage Resistance 1 [5]; Damage Resistance (+5; Acid, Cold, Electricity, and Fire; -25%) [19]; Damage Resistance (+5; Acid, Cold, Electricity, Fire, and Magic; -5%) [24]; Darkness (Obscure 5; Vision; Area Effect 4 yd, 50%; Extended Duration x10, +40%; Limited Use 3/day, -20%; Moral, -20%) [15]; Dark Vision [25]; Flight (Winged, -25%) [30]; Magic Resistance +3 [6]; Sharp Claws [5]; Sharp Teeth [1]; Smite Good (Burning Attack 1d; Accessibility: "Good" creatures only, -20%; Follow-Up: All, +50%; Limited use 1/day, -40%; Low Signature, +10%; Missing Damage Effect: Non-Incendiary, -10%; Moral, -20%) [4]. _Evil Traits [-15]; Supernatural Features (Bat Wings, Claws, Fangs) [-10].
Class: Demon
Notes: Truely Evil.
All Half-Fiend creatures are wicked, and should take at least -15 points of "evil" disadvantages: Bloodlust, Callous, Compulsive Murderer, Odious Personal/Racial Habit: Eats Sophonts, Sadism, Selfish, and so forth, but Weakness and Vulnerability to Holy items, Revulsion of holy substances, and various other "supernatural" disadvantages are also appropriate. -15 points of disadvantages have been factored into the lens cost; characters may take as many further "evil" traits as the GM lets them get away with.
Many Fiendish creatures qualify for Social Stigma: Monster, but as this trait may already be present on the base creature, and is not strictly mandatory, it is not included in the lens.
Variants
A lower-powered "evil monster from hell" upgrade is the Fiendish Creature lens. A 50-point "From Hell" lens is presented in GURPS Dungeon Fantasy Monsters 1.
Adventure Ideas
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