By
Lord Rasputin, entered by
Dammann
Note: This creature was originally published in Tome of Horrors, p. 232.
The hangman tree is so named for its rope-like appendages. These sinewy vines resemble nooses at their ends and when dropped down appear much as if they were hanging ropes. Hangman trees are deciduous and are found in temperate to subtropical climes.
ST: 37 | HP: 145 | Speed: 5.00 |
DX: 9 | Will: 12 | Move: 2 |
IQ: 8 | Per: 12 | Weight: 6,000 lbs. |
HT: 11 | FP: 11 | SM: +3 |
Dodge: 8 | Parry: 8 | DR: 18 |
Hallucinatory Spores (Resist Will-2): Those who do not resist think the hangman tree is either a normal tree or, if this is obviously not so, a benign tree creature like an treant. Anyone so affected will refuse to attack the tree for a number of minutes equal to the amount by which he failed to resist. If someone affected is given clear information to the contrary (say, watching the tree eat one of his friends), he may resist again, at an additional -1 each time.
Swallow Whole (11): The tree can swallow someone whom it has grabbed with its vine. Someone in the trunk takes 2d+2 crushing each second. To get out of the trunk, it takes dealing 20 HP to open a temporary (1 second, long enough for one victim to get out) hole in it, and someone in the trunk cannot swing a weapon, only thrust.
Vine (11): 2d+2 crushing to the neck and starts a constriction attack. Reach C-3.
Traits: Acute Hearing 2; Blindness; Chameleon 8 (Limited, Woodlands); Constriction Attack; Dependency (Soil, water and sunlight, Monthly); Doesn't Breathe; Doesn't Sleep; Extra Attack 3; Fragile (Combustible); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (Homogenous; No Blood; No Eyes; No Neck); Magic Resistance 5; No Fine Manipulators; Unfazeable; Vibration Sense (Ground).
Skills: Brawling-11; Camouflage-10 (18 in woodlands).
Class: Plant.
Combat Effectiveness Rating: 321 (OR 145 and PR 176).
Notes: DR is ablative to burning, corrosion, crushing, cutting, and huge piercing attacks to the same spot. DR is semi-ablative to multiple impaling, piercing, and large piercing attacks to the same spot. See pp. B47 and B559.
Variants
Adventure Ideas
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.