Harpy (D&D)
rating: 0+x

By Collective Restraint

Note: This creature was originally published in the 3E Monster Manual.

ST: 10 HP: 10 Speed: 5.50
DX: 12 Will: 11 Move: 4
IQ: 8 Per: 11
HT: 10 FP: 10 SM: 0
Dodge: 9 Parry: 10 DR: 0

Claws (15): 1d-2 cutting. Reach C.
Light Club (14): 1d+1 crushing or 1d-1 crushing. Reach 1.
Captivating Song (Resisted by Will-1): Hearing-based emanation in a 60-yard radius. Those who resist cannot be affected again by the same harpy’s song for 24 hours. Those who fail walk toward the harpy, taking the most direct route available. If the path leads to a dangerous area (through flame, off a cliff, or the like) they get a second resistance roll. The victim cannot undertake any other action than a Move but can defend normally. A victim within 1-yard from the harpy stands there and offers no resistance to the harpy’s attacks. The effect lasts as long as the harpy sings and for 1 second thereafter. Other harpies are immune to this effect.

Traits: Enhanced Dodge 1; Flight (Air Move 11; Winged); Infravision; Sharp Claws.
Skills: Brawling-15; Broadsword-14; Fast-Talk-10; Intimidation-12; Singing-11.
Class: Mundane.
Combat Effectiveness Rating: 55 (OR 52 and PR 3).
Notes:

Variants

Adventure Ideas


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