A zombie that is now nothing more than a carrier of creepy crawling insects.
ST: 11 | HP: 15 | Speed: 5.00 |
DX: 10 | Will: 10 | Move: 5 |
IQ: 8 | Per: 10 | Weight: 120 lbs. |
HT: 10 | FP: n/a | SM: 0 |
Dodge: 8 | Parry: 8 | DR: 0 |
Bite or Punch (10): 1d-2 crushing; Reach C.
Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dependency (Mana; common, constantly); Disturbing Voice; Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All mind control); Indomitable; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Features: Affected by Control Zombie, Pentagram, and Turn Zombie; No mental skills; Will become a Skeleton.
Skills: Brawling-10.
Class: Undead.
Combat Effectiveness Rating: 4 (OR 1 and PR 3).
Notes: Falls apart as soon as it takes damage, deals damage with its natural weapons, or Parries. Once this happens, it turns into an insect swarm; treat as bees. Anyone wounded by these insects make a HT roll to avoid infection with some disease or other. Sewer rot (-1 on all attribute and skill rolls until stopped with Cure Disease) is typical.