Irongrim
rating: 0+x

By Greg 1

Irongrim are humanoid, iron-bodied earth elementals who mine iron and other metals in order to construct weird, abstract scultpures of twisting spires and lattices. While they are always black in color, they vary greatly in personal appearance, crafting their own features to suit their whim. They often copy forms they have seen, whether those of statues or living members of the humanoid races. However, their hands are feet are always sharpened into claws.

Irongrim can become agressive if they are disturbed in their work or if they want metal. Conversely, they themselves may be hunted by others for the metal they collect.

Irongrim communicate telepathically with one another. They do not speak and cannot seld telepathic thoughts to members of other species. However, they are particularly vulnerable to psychic attack and should suffer a -5 on any appropriate resistance rolls.

ST: 15 HP: 24 Speed: 4
DX: 9 Will: 14 Move: 4
IQ: 11 Per: 9
HT: 12 FP: 24 SM: 0
Dodge: 4 Parry: 8 DR: 12

Claw (13): 1d+1 cut (Armor Divisor 2)

Traits: Doesn't Breathe, Eat/Drink or Sleep, High Pain Threshold, Immunity to Metabolic Hazards, Injury Tolerance (Homogeneous).
Skills: Climbing - 12, Sculpture - 16.
Class: Elemental
Notes:

Variants

Irongrim don't have to be human-sized and they don't have to be humanoid. Some are huge and very weirdly shaped.

Adventure Ideas