Lich (Generic Boss)
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By Mailanka

Powerful necromancers who work with death on a daily basis know well the limits of mortality and often fear death. Those who do sometimes seek inhuman immortality in the form of a lich. Once they have transformed themselves, their form now skeletal and thin with eyes that burn with magical power and voices that crackle and grate, their ambition and fear of death does not abate. Instead, their unleashed minds almost always go mad with magical power, making liches some of the most terrifying of necromancers.

The Lich listed here is derived from GURPS Magic, and he has no templates at all, making him unsuitable for use without additional tinkering. Generally, a lich will be a caster with necromancy, as well as a few more colleges of spells, and generally sit at the front of a powerful army of the dead.

ST: 9 HP: 12 Speed: 7.00
DX: 12 Will: 10 Move: 7
IQ: 10 Per: 10
HT: 12 FP: 15 SM: 0
Dodge: 10 Parry: N/A DR: 2*

Rending Finger Bones (12): 1d-3 crushing. Reach C.

Traits: Appearance (Monstrous); Dependency (Mana, Constantly); Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; Fragile (Brittle, Unnatural (Mitigated by monthly potion)); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, Brain, Eyes, Vitals, Unliving); No Sense of Smell/Taste; Skinny; Temperature Tolerance 10; Unfazeable; Vulnerability (Crushing Attacks ×2).
Skills: +1 to Thanatology.
Class: Undead.
Combat Effectiveness Rating: 11 (OR 9 and PR 2).
Notes: Can and often do negotiate. Always much higher in intelligence and know spells; this is a template to add to a mighty caster. Can be affected by Pentagrams and turned by True Faith. Skull has a total of 2 DR. Truly Evil


Adventure Ideas