Lord Carrion (Lesser Epic Boss)
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By Mailanka

Hundreds of years ago, a royal wizard struggled to defend his nation against the onslaught of a powerful empire. As he struggled to defeat his enemies and preserve his people from the terrible rage of the empire's cruel paladins, he grew to hate the church that had caused his misery and reached for magics best left forgotten and forged a dark pact with a Reaper, a master of the dead. His sacrifice came too late, however, and his kingdom fell. Alone, he struggled to master these secrets or death, hoping one day to bring back his dead kingdom, only to find himself running short on time, so naturally, he sought and gained immortality. Now his goals and desires have twisted. Now he wishes to resurrect those that fell in this forgotten war in a necromantic parody of the home he once loved.

Lord Carrion is a gaunt figure, shrouded in his regal black and silver cloak and cowl. He moves with the grace of a pretender-king and when he waves his skeletal hands, the dead lift their hands in silent adulation. Only holy clerics and paladins frighten him now, and in time, even they too shall turn to dust, and then they will belong to him.

ST: 9 HP: 12 Speed: 7.00
DX: 12 Will: 13 Move: 7
IQ: 13 Per: 13
HT: 12 FP: 35 SM: 0
Dodge: 10 Parry: 10 DR: 2

Acid Jet (18): 1d-1 corrosive per FP up to 3 FP, plus knockback. Cannot be parried or blocked. May blind its foe if it strikes the face (p. B428). Range 5/10.
Doom (Resist HT-3 or Will-3): If the target loses a Quick Contest of Lord Carrion's Will (13) vs. the lower of the target's Will-3 and HT-3, he suffers a heart attack. Usable 3/day.
Rending Finger Bones (15): 1d-3 crushing. Reach C.

Traits: Appearance (Monstrous); Dependency (Mana, Constantly); Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; Dread (Holy Symbols); Fragile (Brittle, Unnatural (Mitigated by monthly potion)); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, Brain, Eyes, Vitals, Unliving); Magery 3; Megalomania; No Sense of Smell/Taste; Skinny; Temperature Tolerance 10; Unfazeable; Vulnerability (Crushing Attacks, ×2).
Special Powers: Doom.
Skills: Brawling-15; Innate Attack (Jet)-18; Occultism-16.
Spells: Meta Spells!-15; Necromantic Spells!-16; Protection Spells-15; Water Spells!-15.
Class: Undead.
Combat Effectiveness Rating: 95 (OR 82 and PR 13).
Notes: Willing to negotiate, but not with clerics or paladins. Is frightened by the sight of holy symbols, even cheap ones. Can be affected by pentagrams and True Faith. Skull has a total of 2 DR. Truly Evil

Variants

Adventure Ideas