Lúndos, Wererat Soldier
rating: 0+x

By Lord RasputinLord Rasputin

Lúndos comes from a long line of wererats, and have long known the undercity. He is in his middle age, his short salt-and-pepper hair having more salt than pepper of his small eyes, and wears a grey scarf around his neck. He has long given himself to the study of war, and even briefly considered the priesthood of war god Punšástōr. He does not wish to bring attention to his folk, and takes care to keep his work away from other wererats. In general, he keeps his word, and stays true to whoever employs him, unless he can be swayed with more money. He keeps a canteen with him at all times, and will sometimes drink water even in battle.

ST: 18 HP: 18 Speed: 7.00
DX: 15 Will: 10 Move: 5
IQ: 10 Per: 10 SM: 0
HT: 13 FP: 13 DR: 4/2* (vs. cr)
Dodge: 10 Parry: 13 Block: 12

Crossbow (18): 1d+6 impaling. Range 360/450; Acc 4.
Halberd (15): 3d+5 cutting or 3d+4 impaling or 1d+5 impaling. Reach 1-3*.
Large Knife (15): 1d impaling or 3d-2 cutting. Reach C, 1.
Punch (17): 1d+3 crushing. Reach C.
Fine Balanced Broadsword (17): 3d+2 cutting or 1d+4 impaling. Reach 1.

Traits: Alternate Form (Rat); Code of Honor (Soldier's); Combat Reflexes; Greed (12); High Pain Threshold; Night Vision 8; Reduced Consumption 2 (Cast-Iron Stomach); Resistant to Metabolic Hazards (+8); Sense of Duty (Church of Punšástōr).
Skills: Acrobatics-13; Brawling-18; Broadsword-18; Climbing-15; Crossbow-17; Escape-14; Fast-Draw (Sword)-16; Knife-15; Polearm-18; Scrounging-11; Shield-17; Stealth-17; Urban Survival-11; Wrestling-15.
Class: Mundane.
Combat Effectiveness Rating: 61 (OR 35 and PR 26).
Notes: Notable gear includes:
Crossbow, $150, 6 lbs.
Halberd, $150, 12 lbs.
Large Knife, $40, 1 lbs.
Mail Armor (covering all locations except the face), $645, 58 lbs.
Medium Shield (DB 2), $60, 15 lbs.
Fine Balanced Broadsword, $5,375, 3 lbs. It has a light inlay of a cloak on the blade and short tassels on its hilt. These give a+1 to Reactions.

Tactics

He and his group of wererat guards will follow any quarry as long as they can in rat form, before shifting to man form and fighting. His guards will form a wall around him, fighting with their shortswords, while he uses his halberd to strike at any heavily-armed foe, working on him first before attacking the soft spellcasters. He is willing to negotiate if bribed.

Adventure Ideas