By Mshrm (Mitch French) http://mshrm.wordpress.com/2014/04/22/lurker-above/
Note: This creature was originally published in the AD&D Monster Manual (1977).
The lurker above is a sort of huge, flying, man-eating manta ray. Its coloration blends in with rocky areas. Its favored hunting method is to climb up to the ceiling of a dungeon room and flatten itself there to wait for prey.
ST: 28 | HP: 28 | Speed: 6.00 |
DX: 11 | Will: 10 | Move: 0 |
IQ: 4 | Per: 14 | |
HT: 13 | FP: 13 | SM: +3 |
Dodge: 10 | Parry: 9 | DR: 2* |
Constriction Attack (ST vs ST/HT) Grapple at 13.
Bite (11) 3d-2 crushing. Reach C.
Wing Buffet (11) 3d-2 crushing. Reach C-2
Traits: Bestial; Chameleon 5; Combat Reflexes; Constriction Attack; Damage Resistance 2 (Tough Skin); Damage Resistance 2 (Tough Skin, only vs crushing); Discriminatory Smell; Flight (Air Move 6); Hidebound; Injury Tolerance (No Blood, No Brain, No Vitals); Loner (6 or less); Mute; No Fine Manipulators; No Legs (Aerial); Night Vision 5 (Visually impaired by day, take -1 for each step away from comfortable zone).
Skills: Blind Fighting-14; Climbing-12; Stealth-11; Sumo Wrestling-13 (+2 ST bonus).
Class: Mundane.
Combat Effectiveness Rating: 43 (OR 15 and PR 28).
Notes:
Variants
Adventure Ideas
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.