rating: 0+x


By moc.liamg|nyloaf#)erewfloW( nyloaF

Manticores look like large, powerfully-built tigers with red fur, a very human-like face, brilliant blue eyes, and a pair of huge bat-wings. Their teeth are incredibly sharp, and their long, whippy tail is tipped with a bundle of loosely-attached spikes, which they can throw with high accuracy. They are cunning and deeply evil.

ST: 19 HP: 19 Speed: 5.75
DX: 12 Will: 11 Move: 5
IQ: 7 Per: 12 Weight: 1,000 lbs.
HT: 11 FP: 11 SM: +1 (3 hexes)
Dodge: 9 Parry: n/a DR: 1

Claw or Bite (14): 2d-2 cutting. Reach C for bite; Reach C, 1 for claws.
Spikes (16): 2d+1 large piercing. Acc 3, Range 2/20.

Traits: Bestial (Quirk); Callous; Combat Reflexes; Disturbing Voice; High Pain Threshold; Night Vision 9; Quadruped; Sadism (12); Sharp Claws; Sharp Teeth; Temperature Tolerance 1.
Skills: Brawling-14; Innate Attack (Projectile)-16; Survival (Jungles, Mountains, Swampland)-12; Tracking-14.
Class: Mundane.
Combat Effectiveness Rating: 40 (OR 23 and PR 17).
Notes: Manticores sometimes ally themselves with more powerful evil beings; if a lot of manticores are in an area, it's likely there's a more powerful being there controlling them.


Adventure Ideas