One of the most clever, feared, and deadly Red Caps known, Marrow Mouth's tall, pointy hat stands straight up, stiffened by being soaked and re-soaked in decades of blood. Though he is as solitary as his kin, he is more likely to interact with his prey because he enjoys spinning a good yarn and frightening people before he kills them.
| ST: 9/10 | HP: 21 | Speed: 10.0 |
| DX: 20 | Will: 18 | Move: 12 |
| IQ: 13 | Per: 18 | |
| HT: 12 | FP: 12 | SM: -5 |
| Dodge: 16 | Parry: 21 | DR: 2*/6 |
Eagle Claws (30): 1d-2 Cutting
Iron Stompin' Boots (28): 1d Crushing
Traits: Accelerated Time Rate (Maximum Duration 10 seconds -75%), Appearance (Ugly), Bully (12-), Claws (Sharp), Combat Reflexes, Compulsive Lying (12-), Dependency (Mana, Constantly), Enhanced Dodge +2, Enhanced Parry +2 (Unarmed), Extra Attack (Multi-Strike), Indomitable, Loner (6-, -4), Magery 0, Night Vision 3, Striking ST +1, Sure-Footed (Tangled Growth), Unfazeable, Vulnerability (Pure Iron X2)
Skills: Brawling DX+10 [36]-30, Climbing DX+1 [4]-21, Intimidation Will+2 [8]-20, Stealth DX+2 [8]-22, Tactics IQ+2 [12]-16, Traps IQ+2 [8]-16, Wrestling DX+2 [8]-22
Class: Faerie
Notes: Unwilling to negotiate, but may pretend to be to give himself the opportunity to make blood-curdling threats. The Stompin' Boots are lootable (if you happen to be SM -5) sollerets that provide DR 4 to the feet and convert kicking damage to iron damage if it matters. All other DR is Tough Skin.