Merfolk (Faolyn's)
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Merfolk

By moc.liamg|nyloaf#)erewfloW( nyloaF

Merfolk have the torso, head, and arms of a Human and the lower body of a fish. They are quite attractive, although they have several fishy aspects that negate any appearance modifiers: their noses are just small bumps (they breathe via gills), their skin is lightly scaled and fish-colored, and their fingers and ears are webbed. They have small, shark-like teeth. Their hair is thick and dreadlock-y. Merfolk live in large undersea kingdoms, but are often curious about life above the waves.

ST: 12 HP: 12 Speed: 6.25
DX: 13 Will: 10 Move: 0
IQ: 10 Per: 10 Water Move: 12
HT: 12 FP: 12 SM: 0
Dodge: 9 Parry: 10 DR: 1

Spear (14): 1d+1 impaling. Reach 1*. +1 to damage and Reach used two-handed.
Knife (14): 1d cutting or 1d-1 impaling. Reach C.

Traits: Acute Smell 2; Amphibious; Curious (15); Doesn’t Breathe (Gills); Dependency (Water; Hourly); Nictitating Membrane 1; Night Vision 5; No Legs (Aquatic); Pressure Support 1; Scanning Sense (Sonar); Sharp Teeth; Slippery 1; Speak Underwater; Temperature Tolerance 1 (Cold).
Skills: Aquabatics-13; Knife-14; Spear-14; Search-12; Survival (Saltwater)-10; Swimming-12.
Class: Mundane (Humanoid).
Combat Effectiveness Rating: 26 (OR 23 and PR 3).
Notes: Some merfolk kingdoms are actually quite evil, but most aren’t, and a few are as dedicated to the preservation of life and nature as Elves are. Many are Knights, Scouts, Clerics of their own merfolk gods, and Wizards.

Variants

Adventure Ideas