Mimic
By moc.liamg|nyloaf#)erewfloW( nyloaF
Note: This creature was originally published in Monster Manual I.
Mimics are metamorphic beings without a true shape of their own; instead, they adopt the form of things one might find in the area, such as chests, beds, and so on, and when people come to investigate, it forms a pseudopod and attacks. No matter what form it takes, it always feels like rough hide, making it relatively easy to tell the difference between it and a real object by touch. Few people get close enough to touch without getting attacked, though. They are limited to turning into objects that take up between 100-160 cu. feet.
ST: 16 | HP: 16 | Speed: 6.50 |
DX: 11 | Will: 11 | Move: 2 |
IQ: 10 | Per: 10 | |
HT: 12 | FP: 12 | SM: +1 |
Dodge: 9 | Parry: 10 | DR: 3 |
Slam (14): 1d crushing. Reach C, 1.
Stickiness: Mimic hides are sticky. Anyone who touches a mimic, regardless of its form, is stuck to it, as if it had Binding 18. This includes weapons that hit the mimic. The stickiness is Switchable, so it doesn't get stuck when attacking someone (although it often chooses not to, so that its opponents can’t get away while it clobbers them).
Traits: Cannot Speak; Combat Reflexes; Extra Arms (up to four); High Pain Threshold; Low Empathy; Morph (Cosmetic, Flawed, Mass Conservation, Unliving Only); Short Lifespan.
Skills: Brawling-14; Disguise-20; Survival (Dungeons)-10.
Class: Mundane.
Combat Effectiveness Rating: 41 (OR 24 and PR 17).
Notes: Unwilling to negotiate. Some mimics are huge (SM +5 to +8; ST 60-120) and are capable of turning into really big things, like houses. Mimics that can turn into houses will wait until people are inside before crushing them.
Variants
Adventure Ideas
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.