rating: 0+x

By Lord RasputinLord Rasputin

They're short, they're yellow, they're cute, and your kids love them.

ST: 6 HP: 6 Speed: 6.25
DX: 11 Will: 9 Move: 4
IQ: 8 Per: 9 Weight: 45 lbs.
HT: 13 FP: 13 SM: -2
Dodge: 10 Parry: 9 DR: 1*

Punch (13): 1d-5 crushing. Reach C.

Traits: Appearance (Handsome +3; Androgynous); Broad-Minded; Enhanced Dodge 1; Gluttony (12); Gullibility (12); Hard to Kill 5; Honest Face; Injury Tolerance (Homogenous); Klutz; Luck (Defensive); Magic Resistance 5; Pacifism (Cannot Kill); Pitiable; Resistant to Metabolic Hazards (+8); Sense of Duty (Master); Short Arms; Short Attention Span (12); Temperature Tolerance 5; Unaging; Unkillable 1.
Skills: Brawling-12; Gesture-12.
Class: Mundane.
Combat Effectiveness Rating: 35 (OR 3 and PR 32).
Notes: Half have One Eye and therefore are at -1 DX in melee combat and -3 DX in ranged combat. They wear goggles and overalls most of the time. Minions have high resistances. When they resist by 5 or less, their bodies will show their reaction, like bulging or changing hue, before going back to normal, but this will be no different for game purposes. They work for the most evil fellow around and are absolutely true to him or her, but almost never will kill anyone. Their key ability is to survive almost anything. They speak a creole of many nearby tongues.


Adventure Ideas