Nazi - Waffen-SS NCO, 1944
rating: 0+x

By Michele A.

Kurt Schmidt is a young man, but already a veteran of the Eastern Front. He left the university in 1941 to volunteer with the Waffen-SS; grown up in a Nazi family and in the Hitler Youth, he's thoroughly faithful to the F├╝hrer. What he saw in Russia hardened him and made him even more fanatic. He's now a SS-Oberscharf├╝hrer, one of the experienced officers and NCOs hastily added to the new 12th SS-Panzerdivision "Hitler Jugend". They are presently moving to face the enemy landings in Normandy.
Kurt's preferred weapon is his trusted MP40. He has unlearned the perfunctory bayonet training, and his preferred melee weapon is an entrenching tool with sharpened edges, which he wields as an axe (his Perk negates the penalty for an improvised weapon).
Kurt is ruthless and fanatically determined, and he can make sure his squad will be a tough nut to crack for all comers.
Kurt has black close-cropped hair, blue, sunken eyes, he's lean, and moves nervously. Height: 5'9", weight: 145 lbs., age: 24.

ST: 11 HP: 11 Speed: 5.5
DX: 11 Will: 12 Move: 4
IQ: 11 Per: 11
HT: 11 FP: 11 SM: 0
Dodge: 8 Parry: 10U DR: 4, 0, 2

ERMA MP40 9x19mm (14): 3d-1 pi
Stielhandgranate 24 (11): 5d[2d] cr ex
Entrenching tool (12): 1d+3 cut
Dagger (7): 1d-1 imp, Reach C
Punch (12): 1d-2 cr, Reach C
Kick (11): 1d cr, Reach C,1

Traits: Bloodlust (15 or less); Callous; Combat Reflexes; Duty (Waffen-SS; 15 or less; Extremely Hazardous); Fanaticism (Nazism); Fit; Military Rank 1; Reputation (Medals) 2 (7 or less; knowledgeable people); Reputation (SS) -3 (all the time; all enemies); Improvised Weapons (Axe/Mace); Minor Handicap (bad knee).
Skills: Administration-10; Armoury/TL6 (Small Arms)-10; Axe/Mace-12; Brawling-12; Camouflage-11; Carousing-11; Climbing-10; Explosives/TL6 (Demolition)-11; First Aid/TL6-11; Gunner/TL6 (Machine Gun)-11; Guns/TL6 (Light Machine Gun)-13; Guns/TL6 (Submachine Gun)-14; Hiking-11; Jumping-11; Leadership-11; Navigation/TL6 (Land)-10; Scrounging-11; Soldier/TL6-12; Stealth-11; Survival (Arctic)-11; Swimming-11; Tactics-10; Throwing-11; Traps/TL6-11; Kicking (Brawling)-11.


  • ERMA MP40 9x19mm submachine gun
  • Six magazines, 9x19mm ammo
  • Two ammo pouches
  • Web gear
  • Dagger, Fine
  • Entrenching tool, sharpened edges
  • Stielhandgranate 24
  • Uniform
  • Medium Helmet. Gives DR 4 to Head, Skull.
  • Boots, hobnailed. Give DR 2 to Feet.
  • Canteen
  • Compass
  • First Aid Kit
  • Ration, Iron
  • Personal Basics

Encumbrance: Light.

Parry score is with the entrenching tool used as an axe.
Based on the Infantryman Template, GURPS WWII, p. 72, with adjustments from 3e to 4e.


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