Ooze, Gray
rating: 0+x

By Collective Restraint

Note: This creature was originally published in the 3E Monster Manual.

ST: 12 HP: 12 Speed: 4.00
DX: 5 Will: 5 Move: 2
IQ: 0 Per: 10 Weight: 700 lbs.
HT: 15 FP: 15 SM: +1 (2 hexes)
Dodge: 7 Parry: N/A DR: 0

Slam (6): 1d-2 crushing + follow-up 1d corrosive. Reach C.

Traits: Amphibious; Blindness; Chameleon 4; Constriction Attack; DR 20 (Limited, Cold and Fire); Doesn't Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Diffuse; Infiltration, can ooze under barriers and through tiny holes; No Eyes, No Head, No Neck); Invertebrate; No Legs (Slithers); No Manipulators; Vibration Sense (Universal).
Skills: Brawling-6; Stealth-10 (14 if perfectly still).
Class: Slime.
Combat Effectiveness Rating: 73 (OR 16 and PR 57).
Notes: Anyone or anything (other than stone) touching the gray ooze’s body receives 1d corrosive damage. Foes grappled or constricted by the grey ooze take 1d corrosive damage per second until he breaks free. Impaling or piercing damage inflicts at most 1 HP per attack; other damage is capped at 2 HP per attack. Only area-effect, cone, or explosion attacks cause normal injury. If the ooze can move, it can flow through the tiniest crack or hole regardless of SM.

Variants

Adventure Ideas


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