Owlbear
rating: +1+x

Owlbear

By moc.liamg|nyloaf#)raeblwO( nyloaF

Note: This creature was originally published in Monster Manual I

Owlbears are exactly what their name implies: a hybrid of owl and grizzly bear. Like regular bears, they can rise up and walk for short distances on their hind legs.

ST: 19 HP: 19 Speed: 6.00
DX: 12 Will: 12 Move: 7
IQ: 4 Per: 10
HT: 13 FP: 13 SM: +1
Dodge: 9 Parry: n/a DR: 2

Bite (13): 2d-2 large piercing. Reach C.
Claw (13): 2d-2 cutting. Reach C, 1.

Traits: Bad Temper (9); Combat Reflexes; High Pain Threshold; Night Vision 6; No Fine Manipulators; Semi-Upright; Temperature Tolerance 2; Wild Animal.
Skills: Brawling-12; Climbing-11; Survival (Woodlands)-10; Wrestling-12.
Class: Hybrid.
Combat Effectiveness Rating: 36 (OR 15 and PR 21).

Variants

There are a few subspecies of owlbear, mostly identical to regular owlbears except in a few ways:

  • Polar Owlbears have ST 20, DR 3, SM +1, a Swimming Move of 3, and Temperature Tolerance 4 (Cold). Bite 2d-2 large impaling; Claw 1d-2 cutting.
  • Flying Owlbears have Flight (Winged) and Flying Move 10.

Adventure Ideas


This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.