Stealthy, crafty, and mad as a bedbug, the garden variety Pyroimp has a tendency to find its way into the worst possible place before it unleashes its explosive fire attack. If they could be taught combat engineering and made to be more reliable they would be truly devastating.
ST: 7/8 | HP: 5 | Speed: 6.50 |
DX: 14 | Will: 10 | Move: 6/12* |
IQ: 10 | Per: 11 | |
HT: 12 | FP: 12 | SM: -4 |
Dodge: 9 | Parry: 11 | DR: 0 |
Sharp Teeth & Claws (16): 1d-3 Cutting
Fire Blast (16): 5d Burn Exp, Acc 3, Rng 10 / 100, RoF 1
Traits: Appearance (Monstrous), Bloodlust (12-), Bully (12-), Callous, Cannot Harm Innocents (Prevents Direct harm of the truly good and holy folks only), Curious, Easy to Kill x5, Flight (Small Winged), Fragile (Unnatural), Immune to Metabolic Hazards, Immunity to Mind-Affecting Magic, Impulsive (12-), Magery x0, Night Vision x8, Selfish (12-), Striking ST +1, Trickster (12-)
Skills: Brawl DX+2 [4]-16, Escape DX-1 [2]-13, Fast Talk IQ [2]-10, Innate Attack (Jet) DX+2 [4]-16, Stealth DX+3 [12]-17
Special Powers: Fire Blast (Unholy)
Class: Demon
Notes: Two can be summoned for 20 points. Willing to negotiate. Truly evil.