Remorhaz
rating: 0+x

Remorhaz

By moc.liamg|nyloaf#)erewfloW( nyloaF

Note: This creature was originally published in Monster Manual I

Possibly related to the ankheg, the remorhaz are huge, arctic-dwelling centipede-like insects. They sport both toothed mouths and sharp mandibles. They are pale blue-white, but pulse red with the heat its body produces. Some large arctic-dwelling beings train, entice, or magically control these creatures to guard their lairs.

ST: 32 HP: 32 Speed: 5.50
DX: 10 Will: 8 Move: 5
IQ: 2 Per: 11
HT: 12 FP: 12 SM: +3
Dodge: 8 Parry: n/a DR: 3

Bite (14): 3d impaling. Reach C.
Heat Aura: Enraged remorhaz (i.e., when it's Berserk) generate heat of such high temperature that anyone who touches them takes 3d burning damage (No Incendiary). Items that touch the remorhaz, including striking weapons, take this damage as well unless protected from heat.
Swallow Whole: If the remorhaz can successfully grapple someone it has bitten, it can swallow that person whole (Binding 32; Engulfing; 1d corrosion damage per second). It can only swallow creatures of SM 0 or smaller.

Traits: Acute Hearing 1; Acute Vibration Sense 4; Berserk (12); Extra Legs (6); High Pain Threshold; Horizontal; Loner (6); Short Legs; Temperature Tolerance 5 (Cold); Tunneling (Tunneling Move 3); Vibration Sense; Wild Animal.
Skills: Brawling-14; Survival (Arctic)-11; Wrestling-14.
Class: Dire Animal.
Combat Effectiveness Rating: 197 (OR 170 and PR 27).
Notes: Remorhaz never associate with each other unless they’re mating—if there are several in the area, they might all attack a person at once, but they wouldn’t work together.

Variants

Adventure Ideas


This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.