Roper
rating: 0+x

Roper

By moc.liamg|nyloaf#)erewfloW( nyloaF

Note: This creature was originally published in Monster Manual I

Ropers look something like thick columns of stone, but when they show their circular maw, single eye, and six sticky tendrils, it’s clear that they’re monsters. They’re far more intelligent than one would think by looking at them, and very evil. They’re usually found in small groups.

ST: 17 HP: 17 Speed: 6.50
DX: 12 Will: 15 Move: 2
IQ: 12 Per: 14
HT: 14 FP: 14 SM: +1
Dodge: 9 Parry: 10 DR: 5

Tendrils (14): Ropers can fire up to two tendrils 20 yards away and grab on to a person, and drag her back to the Roper to devour. In addition, the tendrils sap strength. Anyone who fails an HT-2 roll loses 1d FP, and must make an HT check each round that he's held by the roper. (Binding 25; Sticky; Only damaged by cutting, burning, and corrosion.)

Traits: Callous; Cannot Kick; Chameleon 5 (Extended, Infravision); Dark Vision; Disturbing Voice; DR 10 (Cold); DR 30 (Electricity); Extra Attack 1; Magic Resistance 10; Restricted Vision (No Peripheral Vision); Sadism (12); Sharp Teeth; Short Legs; Vulnerability (Fire, ×2).
Skills: Brawling-14; Disguise-15; Innate Attack (Projectile)-14; Observation-14; Survival (Dungeons)-14; Wrestling-14.
Class: Mundane.
Combat Effectiveness Rating: 85 (OR 41 and PR 44).
Notes: Despite their rocky appearance, they aren’t made of stone, and Earth magic has no affect when cast on them. They are willing to pretend that they’re rocky, though, to keep spellcasters from being totally effective. Willing to negotiate.

Variants

Adventure Ideas


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