Skeleton (Generic Fodder)
rating: 0+x

By Mailanka

With clattering teeth and rattling joints, these undead warriors stagger towards their foes wearing the discarded arms and armor of fallen warriors. Time has picked their bones clean and silenced their voices, leaving nothing but dust, ash and bone. They know only have the will of their master driving them forward.

These skeletons represent the generic skeletons raised by necromantic magic. They would benefit from a template mainly to gain access to skills, but being unable to learn, they need some alternate method to improve their capability, such as necromantic meddling.

ST: 9 HP: 9 Speed: 6.5
DX: 12 Will: 8 Move: 6
IQ: 8 Per: 8
HT: 10 FP: 10 SM: +0
Dodge: 9 Parry: NA DR: 2*

Rending Finger-bones (12): 1d-3 crushing

Traits: Appearance (Monstrous), Automaton (Reprogrammable), Cannot Learn, Dependency (Mana, Constantly), Doesn't sleep, breathe or Eat/Drink, Fragile (Brittle, Unnatural), High Pain Threshold, Immunity to Metabolic Hazards, Immunity (All Mind Control), Indomitable, Injury Tolerance (No Blood, Brain, Eyes, Vitals, Unliving), Mute, No Sense of Smell/Taste, Skinny, Single Minded, Temperature Tolerance 10, Unfazeable, Unhealing (Total), Vunlerability (Crushing Attacks x2)
Skills: May not have mental skills. NA.
Class: Undead
Notes: Skeletons don't negotiate. They can't even speak. They focus only on their master's task, and nothing else. They are immune to magical mind control and social skills, but not to necromancy or pentagrams. Their Skull only has a DR of 2, and they cannot float. Truly Evil.

Variants

Adventure Ideas

Page tags: fodder generic undead