Note: This creature was originally published in the Tome of Horrors. Author Scott Greene, based on original material by Neville White.
Stunjellies are oozes that pretend to be parts of the dungeon wall, and thus are of a gray hue. It is at least 10 square feet in area, and a 2-1/2 to 5 feet deep. It smells of vinegar.
ST: 12 | HP: 12 | Speed: 6.00 |
DX: 10 | Will: 5 | Move: 2 |
IQ: 0 | Per: 5 | |
HT: 14 | FP: n/a | SM: +2 (3 hexes) |
Dodge: 9 | Parry: n/a | DR: 2 |
Slam (10): 1d-3 crushing plus 1d-2 corrosion plus paralysis; Reach C. The corrosion damage does not harm metal or stone. A target of the stunjelly's attack must roll against HT-1 or suffer from paralysis for 3 seconds per point by which the roll missed. The next turn, whether or not it has paralyzed its target, the stunjelly will try to engulf its target, doing its Constriction Attack to the target; it automatically engulfs those which it has parlayzed. Those it has grappled are engulfed in the stunjelly, and it keeps doing both its Constriction Attack and its corrosion damage each second to them. If the stunjelly has engulfed someone, attacks that hit the stunjelly deal half their damage to the stunjelly and half to the trapped victim.
Traits: Amphibious; Chameleon 5 (Limited, imitating a wall); Constriction Attack (Follow-Up, Slam); Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); Invertebrate; No Legs (Slithers); No Manipulators; Vibration Sense (Air).
Class: Slime.
Combat Effectiveness Rating: 63 (OR 32 and PR 31).
Notes: Nonsentient – can’t communicate or negotiate. Unaffected by Animal or Plant spells that don’t specifically target slimes. It takes a Perception-2 check to see that a stunjelly is not the wall of the dungeon.
Variants
Adventure Ideas
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