rating: 0+x

By moc.tsitneics.dam|selimkw#moc.tsitneics.dam|selimkw

This creature was originally published in Dark Sun Boxed Set.

This creature resembles a large hairless canine. Its four-foot long body is covered in loose folds of light brown, scaly hide. All four legs end in razor sharp claws, and large canines protrude from its upper jaw.

The tembo is a savage predator that will eat anything but it prefers the children of sentient races. Tembo base themselves in a lair or den and hunt in pack throughout the surrounding wilderness. They have also been known to inhabit the ruins that lie beneath many of the large cities of the Tablelands.

In addition to their physical speed and strength, tembo also boast psionic powers and the ability to drain the life energy of their victims. Few are those souls that can brave and endure a den of tembo.

Each tembo pack has its own tactics. Some prefer to wait until a group camps for the night and then sneak in to drag one victim away at a time. Other packs prefer hit
and run tactics, slowly wearing their prey down until they can no longer resist. Still others enjoy direct attacks, attempting to overrun their enemies.

ST: 9 HP: 9 Speed: 5.75
DX: 11 Will: 10 Move: 10
IQ: 12 Per: 12
HT: 12 FP: 12 SM: 0
Dodge: 8 Parry: - DR: 3

Slam (13): 1d-1 crushing if the tembo moved at his maximum speed, and the target also causes damage to the tembo (1d-1 for 6-9 HP, 1d for 10-14 HP, 2d for 15-14 HP, etc.). If the tembo rolls as much damage as the target or more (before DR), the target must roll versus DX or fall down. It falls down automatically if the tembo rolls twice the damage or more.
Bite (13): 1d-3 cutting
Claws X 4 (13): 1d-3 cutting

Traits: Discriminatory Smell; Domestic Animal; Intolerance (Intruders); Quadruped; Sharp Teeth, Sharp Claws (4), Tough Hide, Psi-2, Innate Attack (energy drain), Extra attacks (4)
Skills: Brawling-12; Intimidate-11; Tracking-13, Camoflage-13, Inflict Pain-13, 360 vision -13, concussion -11, immovability-13, ectoplasmic form-13, death field-10 , hide-13, observation-13,
jump (2)-13

Strategy and Tactics
from dark sun terrors of athas (needs to be converted still)
Energy Drain (Su): Living creatures hit by the tembo‘s bite attack 2d damage. Resist by Will-4
Evasion (Ex): If a tembo makes a dodge against an attack that normally deals half
damage on a successful save, he instead takes no
Improved Grab (Ex): To use this ability, a tembo
must hit with its bite attack. It can then attempt to start a
grapple as a free action without provoking an attack of
opportunity. If it wins the grapple check, it establishes a
hold and can rake.
Pounce (Ex): If a tembo charges, it can make a full
attack, including two rake attacks.

Tembo Lore

Some degree of knowledge (nature) can be useful to learn more about tembo.

Success. This is a tembo, an evil and cunning magical beast distantly related to rasclinns. This reveals all magical beast traits and psionic subtype.
By Half. Tembo are fearless fighters, either alone or in packs, equiped with several death related attacks.
Critical Success. The greatest danger of a tembo comes from its horrid mouth. A tembo can sap vital life energy from its opponent every time it successfully hits with its powerfull jaws.


Tembo have little appreciation for money, however they do sometimes collect gems, weapons and psionic items from their victims.
Class: Animal
Notes: Based on the Bad Dog from this site. Will use an All-Out Attack (Strong) for +2 on an initial Slam (increasing its chances that it will knock its opponent down), and more All-Out Attacks if its opponent has fallen prone. If it fails and it realizes that it can't knock the opponent down easily, it will stand back and use its Intimidate skill. It will attempt a further Slam if its opponent runs away. If more than one tembo is around, they will use pack tactics and go after anyone showing weakness (such as a turned back).

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