Umber Hulk (Truly Horrid)
rating: 0+x

By

ST:34 HP:50 Speed:6
DX:10 Will:13 Move:8 ground, 3 tunnel
IQ:10 Per:10
HT:15 FP:15 SM:+3 (8 hexes)
Dodge:9 Parry:0 DR:7

<Attack> (<Skill>):
Blunt Claws (14): 4d crushing (KYOS: 9d+1 crushing), Reach C-2.
Mandibles (14): 3d+1 cutting (KYOS: 8d-1 cutting), Reach C-2.
Confusing Gaze (13): The umber hulk can focus his eyes on a victim to confuse his mind by taking a Concentrate maneuver. The victim must be within 10 yards. Roll a Quick Contest of Will with the victim (the victim has a -2 penalty on this roll). If the umber hulk win, roll 3d for the result (use the confusion variant from GURPS Powers, page 85), as usual, but add his margin of victory instead of his margin of failure.
Traits:
Traits: 4 Eyes; Combat Reflexes; Infravision; Semi-Upright; Vibration Sense (Ground Only).
Skills:
Skills: Brawling-14; Prospecting-14.
Class:
Combat Effectiveness Rating:
Notes:

Variants

Adventure Ideas