Werebear
rating: 0+x

By Lord RasputinLord Rasputin

Note: This creature was originally published in the Monster Manual.

A man that turns into a bear.

Man Shape

ST: 13 HP: 13 Speed: 5.25
DX: 10 Will: 11 Move: 4 (base 6)
IQ: 10 Per: 10
HT: 11 FP: 13 SM: 0
Dodge: 7 (base 8) Parry: 9U DR: 3

Great Axe (12): 2d+3 cutting. Reach 1, 2*.
Punch (13): 1d crushing. Reach C.
Throwing Axe (14): 2d+2 cutting. Reach 1. Acc 2, Range 13/19 when thrown.

Traits: Acute Hearing 2; Acute Vision 2; Alternate Form (Bear); Alternate Form (Bear-Man); Animal Empathy (Bears); Bad Temper (12); Discriminatory Smell; Fit; Honesty (12); Night Vision 3.
Skills: Animal Handling (Bears)-11; Brawling-13; Running-11; Tracking-11; Two-Handed Axe/Mace-12; Thrown Weapon (Axe/Mace)-13.
Class: Mundane.
Combat Effectiveness Rating: 82 (OR 50 and PR 32) (Hybrid shape).
Notes: Wears medium hardened leather on all hit locations other than the eyes ($375, 45 lbs.).

Bear Shape

ST: 29 HP: 29 Speed: 6.00
DX: 11 Will: 11 Move: 8
IQ: 10 Per: 10 Weight: 1,800 lbs.
HT: 13 FP: 15 SM: +1 (3 hexes)
Dodge: 9 Parry: 10 DR: 3

Bite (14): 3d+2 cutting. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a werebear on the night of the next full moon. Reach C.
Claws (14): 3d+5 crushing. Anyone clawed must roll 3d over HP of injury (maximum of one roll a day) or become a werebear on the night of the next full moon. Reach C, 1.

Traits: Acute Hearing 2; Acute Vision 2; Alternate Form (Bear/Man Hybrid); Alternate Form (Man); Animal Empathy (Bears); Bad Grip 1; Bad Temper (12); Cannot Speak; Discriminatory Smell; DR 5 (Non-silver weapons); Extra Attack 1; Fit; Ham-Fisted 2; Honesty (12); Night Vision 3; Semi-Upright; Speak with Animals (Bears); Temperature Tolerance 4.
Skills: Animal Handling (Bears)-11; Brawling-14; Running-14; Swimming-15; Tracking-11; Two-Handed Axe/Mace-13; Thrown Weapon (Axe/Mace)-14.
Class: Mundane.
Combat Effectiveness Rating: 82 (OR 50 and PR 32) (Hybrid shape).
Notes:

Hybrid Shape

ST: 29 HP: 29 Speed: 6.00
DX: 11 Will: 11 Move: 7
IQ: 10 Per: 10 Weight: 1,800 lbs.
HT: 13 FP: 15 SM: +1
Dodge: 9 Parry: 9U DR: 3

Bite (14): 3d+2 cutting. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a werebear on the night of the next full moon. Reach C.
Claws (14): 3d+5 crushing. Anyone clawed must roll 3d over HP of injury (maximum of one roll a day) or become a werebear on the night of the next full moon. Reach C, 1.
Great Axe (13): 5d+6 cutting. Reach 1, 2*.

Traits: Acute Hearing 2; Acute Vision 2; Alternate Form (Bear); Alternate Form (Man); Bad Temper (12); Bestial; Cannot Speak; Discriminatory Smell; DR 5 (Non-silver weapons); Fit; Ham-Fisted 2; Honesty (12); Night Vision 3; Speak with Animals (Bears); Temperature Tolerance 4.
Skills: Animal Handling (Bears)-11; Brawling-14; Running-14; Swimming-15; Tracking-11; Two-Handed Axe/Mace-13; Thrown Weapon (Axe/Mace)-14.
Class: Mundane.
Combat Effectiveness Rating: 82 (OR 50 and PR 32).
Notes:

Variants

Adventure Ideas


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