Wereboar
rating: 0+x

By Lord RasputinLord Rasputin

Note: This creature was originally published in the Monster Manual.

A man who turns into a boar.

Man Shape

ST: 13 HP: 15 Speed: 5.25
DX: 10 Will: 11 Move: 4 (base 5)
IQ: 10 Per: 11 SM: 0
HT: 11 FP: 11 DR: 3
Dodge: 7 (base 8) Parry: 8 Block: 8

Axe (10): 2d+1 cutting. Reach 1.
Javelin (11): 1d+1 impaling. Reach 1. Acc 3, Range 19/32 when thrown.
Punch (13): 1d crushing. Reach C.

Traits: Acute Hearing 1; Acute Vision 1; Alternate Form (Boar); Alternate Form (Boar/Man Hybrid); Animal Empathy (Boars); Bad Temper (9); Berserk (9); Discriminatory Smell; Night Vision 3.
Skills: Animal Handling (Boar)-11; Axe/Mace-10; Brawling-13; Intimidation-12; Shield-11; Thrown Weapon (Spear)-11.
Class: Mundane.
Combat Effectiveness Rating: 59 (OR 22 and PR 37) (Hybrid shape).
Notes: Wears medium hardened leather on all hit locations other than the eyes ($375, 45 lbs.). Bears a light medium shield (DB 2) ($45, 7 lbs.).

Boar Shape

ST: 17 HP: 19 Speed: 6.00
DX: 10 Will: 11 Move: 7
IQ: 10 Per: 11 Weight: 400 lbs.
HT: 14 FP: 14 SM: 0 (2 hexes)
Dodge: 9 Parry: N/A DR: 4

Bite (13): 1d+2 crushing. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a wereboar on the night of the next full moon. Reach C.
Gore (13): 1d+3 impaling. Anyone gored must roll 3d over HP of injury (maximum of one roll a day) or become a wereboar on the night of the next full moon. Reach C. Front hex only.

Traits: Acute Hearing 1; Acute Taste/Smell 3; Acute Vision 1; Alternate Form (Boar/Man Hybrid); Alternate Form (Man); Animal Empathy (Boars); Bad Temper (9); Berserk (9); Discriminatory Smell; DR 5 (Non-silver weapons); High Pain Threshold; Night Vision 3; Quadruped; Recovery; Unfazeable.
Skills: Animal Handling (Boar)-11; Axe/Mace-10; Brawling-13; Intimidation-12; Shield-11; Thrown Weapon (Spear)-11.
Class: Mundane.
Combat Effectiveness Rating: 59 (OR 22 and PR 37) (Hybrid shape).
Notes:

Hybrid Shape

ST: 17 HP: 19 Speed: 6.00
DX: 10 Will: 11 Move: 6
IQ: 10 Per: 11 Weight: 400 lbs.
HT: 14 FP: 14 SM: 0
Dodge: 9 Parry: 8 DR: 4

Axe (10): 3d+1 cutting. Reach 1.
Bite (13): 1d+2 crushing. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a wereboar on the night of the next full moon. Reach C.
Gore (13): 1d+3 impaling. Anyone gored must roll 3d over HP of injury (maximum of one roll a day) or become a wereboar on the night of the next full moon. Reach C. Front hex only.

Traits: Acute Hearing 1; Acute Taste/Smell 3; Acute Vision 1; Alternate Form (Boar/Man Hybrid); Alternate Form (Man); Animal Empathy (Boars); Bad Temper (9); Berserk (9); Discriminatory Smell; DR 5 (Non-silver weapons); High Pain Threshold; Night Vision 3; Recovery; Unfazeable.
Skills: Animal Handling (Boar)-11; Axe/Mace-10; Brawling-13; Intimidation-12; Shield-11; Thrown Weapon (Spear)-11.
Class: Mundane.
Combat Effectiveness Rating: 59 (OR 22 and PR 37).
Notes:

Variants

Adventure Ideas


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