Note: This creature was originally published in the Monster Manual
A man who can turn into a dire rat.
Man Shape
ST: 13 | HP: 13 | Speed: 5.25 |
DX: 10 | Will: 11 | Move: 4 (base 5) |
IQ: 10 | Per: 11 | SM: 0 |
HT: 11 | FP: 11 | DR: 3* (see notes) |
Dodge: 7 (base 8) | Parry: 8F | Block: 8 |
Crossbow (10): 1d+4 impaling. Acc 4, Range 260/325.
Light Rapier (10): 1d+1 impaling. Reach 1.
Punch (10): 1d-1 crushing. Reach C.
Traits: Acute Hearing 1; Acute Vision 1; Alternate Form (Dire Rat); Alternate Form (Rat/Man Hybrid); Animal Empathy (Rats); Discriminatory Smell; Night Vision 3.
Skills: Animal Handling (Rats)-11; Brawling-10; Climbing-10; Crossbow-10; Rapier-10; Shield-10; Stealth-9; Swimming-11.
Class: Mundane.
Combat Effectiveness Rating: 39 (OR 24 and PR 15) (hybrid shape).
Notes: Wears medium leather armor (DR 2*, 1* vs. impaling, $300, 36 lbs.) on all locations but the Face. Bears a light small shield (DB 1, $30, 3 lbs.).
Dire Rat Shape
ST: 13 | HP: 13 | Speed: 6.50 |
DX: 13 | Will: 11 | Move: 7 |
IQ: 10 | Per: 11 | Weight: 50 lbs. |
HT: 13 | FP: 13 | SM: -1 |
Dodge: 9 | Parry: N/A | DR: 2 |
Bite (10): 1d-1 cutting + follow-up disease. Filth Fever: Blood (dire rat bite); HT to resist; 1d/2 day delay; 1 point toxic damage; daily cycle until victim makes 2 HT rolls to resist. Victim is at -1 on all skill rolls while the fever lasts. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a wererat on the night of the next full moon. Reach C.
Traits: Acute Hearing 1; Acute Vision 1; Alternate Form (Man); Alternate Form (Rat/Man Hybrid); Animal Empathy (Rats); Discriminatory Smell; DR 5 (Non-silver weapons); Flexibility; Night Vision 3; Semi-Upright.
Skills: Animal Handling (Rats)-11; Brawling-13; Climbing-14; Crossbow-10; Rapier-10; Shield-10; Stealth-9; Swimming-17.
Class: Mundane.
Combat Effectiveness Rating: 39 (OR 24 and PR 15) (hybrid shape).
Notes:
Hybrid Shape
ST: 13 | HP: 13 | Speed: 6.50 |
DX: 13 | Will: 11 | Move: 6 |
IQ: 10 | Per: 11 | |
HT: 13 | FP: 13 | SM: 9 |
Dodge: 9 | Parry: 8F | DR: 2 |
Bite (10): 1d-1 cutting + follow-up disease. Filth Fever: Blood (dire rat bite); HT to resist; 1d/2 day delay; 1 point toxic damage; daily cycle until victim makes 2 HT rolls to resist. Victim is at -1 on all skill rolls while the fever lasts. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a wererat on the night of the next full moon. Reach C.
Crossbow (10): 1d+4 impaling. Acc 4, Range 260/325.
Light Rapier (10): 1d+1 impaling. Reach 1.
Traits: Acute Hearing 1; Acute Vision 1; Alternate Form (Dire Rat); Alternate Form (Man); Animal Empathy (Rats); Bestial; Discriminatory Smell; DR 5 (Non-silver weapons); Flexibility; Night Vision 3; Semi-Upright.
Skills: Animal Handling (Rats)-11; Brawling-13; Climbing-14; Crossbow-10; Rapier-10; Shield-10; Stealth-9; Swimming-17.
Class: Mundane.
Combat Effectiveness Rating: 39 (OR 24 and PR 15).
Notes:
Variants
Adventure Ideas
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