Wererat
rating: 0+x

By Lord RasputinLord Rasputin

Note: This creature was originally published in the Monster Manual

A man who can turn into a dire rat.

Man Shape

ST: 13 HP: 13 Speed: 5.25
DX: 10 Will: 11 Move: 4 (base 5)
IQ: 10 Per: 11 SM: 0
HT: 11 FP: 11 DR: 3* (see notes)
Dodge: 7 (base 8) Parry: 8F Block: 8

Crossbow (10): 1d+4 impaling. Acc 4, Range 260/325.
Light Rapier (10): 1d+1 impaling. Reach 1.
Punch (10): 1d-1 crushing. Reach C.

Traits: Acute Hearing 1; Acute Vision 1; Alternate Form (Dire Rat); Alternate Form (Rat/Man Hybrid); Animal Empathy (Rats); Discriminatory Smell; Night Vision 3.
Skills: Animal Handling (Rats)-11; Brawling-10; Climbing-10; Crossbow-10; Rapier-10; Shield-10; Stealth-9; Swimming-11.
Class: Mundane.
Combat Effectiveness Rating: 39 (OR 24 and PR 15) (hybrid shape).
Notes: Wears medium leather armor (DR 2*, 1* vs. impaling, $300, 36 lbs.) on all locations but the Face. Bears a light small shield (DB 1, $30, 3 lbs.).

Dire Rat Shape

ST: 13 HP: 13 Speed: 6.50
DX: 13 Will: 11 Move: 7
IQ: 10 Per: 11 Weight: 50 lbs.
HT: 13 FP: 13 SM: -1
Dodge: 9 Parry: N/A DR: 2

Bite (10): 1d-1 cutting + follow-up disease. Filth Fever: Blood (dire rat bite); HT to resist; 1d/2 day delay; 1 point toxic damage; daily cycle until victim makes 2 HT rolls to resist. Victim is at -1 on all skill rolls while the fever lasts. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a wererat on the night of the next full moon. Reach C.

Traits: Acute Hearing 1; Acute Vision 1; Alternate Form (Man); Alternate Form (Rat/Man Hybrid); Animal Empathy (Rats); Discriminatory Smell; DR 5 (Non-silver weapons); Flexibility; Night Vision 3; Semi-Upright.
Skills: Animal Handling (Rats)-11; Brawling-13; Climbing-14; Crossbow-10; Rapier-10; Shield-10; Stealth-9; Swimming-17.
Class: Mundane.
Combat Effectiveness Rating: 39 (OR 24 and PR 15) (hybrid shape).
Notes:

Hybrid Shape

ST: 13 HP: 13 Speed: 6.50
DX: 13 Will: 11 Move: 6
IQ: 10 Per: 11
HT: 13 FP: 13 SM: 9
Dodge: 9 Parry: 8F DR: 2

Bite (10): 1d-1 cutting + follow-up disease. Filth Fever: Blood (dire rat bite); HT to resist; 1d/2 day delay; 1 point toxic damage; daily cycle until victim makes 2 HT rolls to resist. Victim is at -1 on all skill rolls while the fever lasts. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a wererat on the night of the next full moon. Reach C.
Crossbow (10): 1d+4 impaling. Acc 4, Range 260/325.
Light Rapier (10): 1d+1 impaling. Reach 1.

Traits: Acute Hearing 1; Acute Vision 1; Alternate Form (Dire Rat); Alternate Form (Man); Animal Empathy (Rats); Bestial; Discriminatory Smell; DR 5 (Non-silver weapons); Flexibility; Night Vision 3; Semi-Upright.
Skills: Animal Handling (Rats)-11; Brawling-13; Climbing-14; Crossbow-10; Rapier-10; Shield-10; Stealth-9; Swimming-17.
Class: Mundane.
Combat Effectiveness Rating: 39 (OR 24 and PR 15).
Notes:

Variants

Adventure Ideas


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