Weretiger
rating: 0+x

By Lord RasputinLord Rasputin

Note: This creature was originally published in the Monster Manual.

A man who can turn into a tiger.

Man Shape

ST: 13 HP: 13 Speed: 5.50
DX: 10 Will: 11 Move: 3 (base 5)
IQ: 10 Per: 11
HT: 11 FP: 11 SM: 0
Dodge: 7 (base 9) Parry: 10U DR: 4 (see notes)

Glaive (12): 2d+2 cutting or 1d+3 impaling. Reach 1-3*. sw+3 cut/thr+3 imp 1-3*
Punch (14): 1d crushing. Reach C.
Reflex Bow (11): 1d+3 impaling. Acc 3, Range 260/325.

Traits: Acute Hearing 3; Acute Vision 3; Alternate Form (Tiger); Alternate Form (Tiger/Man Hybrid); Animal Empathy (Tigers); Combat Reflexes; Discriminatory Smell; Loner (12); Night Vision 3; Perfect Balance.
Skills: Acrobatics-11; Animal Handling (Tigers)-11; Bow-11; Brawling-14; Climbing-10; Polearm-11; Stealth-10; Wrestling-12.
Class: Mundane.
Combat Effectiveness Rating: 56 (OR 27 and PR 29) (hybrid shape).
Notes: Wears medium layered leather armor (DR 3, $660, 78 lbs.) on all locations but the Face.

Tiger Shape

ST: 25 HP: 25 Speed: 6.00
DX: 12 Will: 11 Move: 7
IQ: 10 Per: 11 Weight: 500 lbs.
HT: 11 FP: 11 SM: +1 (3 hexes)
Dodge: 10 Parry: N/A DR: 3

Claw (16): 2d+3 cutting. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a weretiger on the night of the next full moon. Reach C.
Fangs (16): 2d+3 impaling. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a weretiger on the night of the next full moon. Reach C.

Traits: Acute Hearing 3; Acute Vision 3; Alternate Form (Man); Alternate Form (Tiger/Man Hybrid); Animal Empathy (Tigers); Catfall; Combat Reflexes; Discriminatory Smell; DR 5 (Non-silver weapons); Limited Camouflage (Dense Vegetation); Loner (12); Night Vision 3; Quadruped.
Skills: Acrobatics-13; Animal Handling (Tigers)-11; Bow-13; Brawling-16; Climbing-14; Polearm-13; Stealth-14 (16 when standing completely still in dense vegetation); Wrestling-14.
Class: Mundane.
Combat Effectiveness Rating: 56 (OR 27 and PR 29) (hybrid shape).
Notes:

Hybrid Shape

ST: 25 HP: 25 Speed: 6.00
DX: 12 Will: 11 Move: 7
IQ: 10 Per: 11 Weight: 500 lbs.
HT: 11 FP: 11 SM: +1
Dodge: 10 Parry: N/A DR: 3

Claw (16): 2d+3 cutting. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a weretiger on the night of the next full moon. Reach C.
Fangs (16): 2d+3 impaling. Anyone bitten must roll 3d over HP of injury (maximum of one roll a day) or become a weretiger on the night of the next full moon. Reach C.

Traits: Acute Hearing 3; Acute Vision 3; Alternate Form (Tiger); Alternate Form (Tiger/Man Hybrid); Animal Empathy (Tigers); Catfall; Combat Reflexes; Discriminatory Smell; DR 5 (Non-silver weapons); Limited Camouflage (Dense Vegetation); Loner (12); Night Vision 3.
Skills: Acrobatics-13; Animal Handling (Tigers)-11; Bow-13; Brawling-16; Climbing-14; Polearm-13; Stealth-14 (16 when standing completely still in dense vegetation); Wrestling-14.
Class: Mundane.
Combat Effectiveness Rating: 56 (OR 27 and PR 29).
Notes:

Variants

Adventure Ideas


This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.