Note: This creature was originally published in the Monster Manual.
A dead body in a grave that doesn't like the living disturbing it.
ST: 12 | HP: 12 | Speed: 5.25 |
DX: 11 | Will: 11 | Move: 5 |
IQ: 10 | Per: 12 | |
HT: 10 | FP: N/A | SM: 0 |
Dodge: 8 | Parry: N/A | DR: 2 |
Punch (12): 1d-2 crushing plus follow-up 1d-2 FP, 1 DX and 1 IQ. Dealing the follow-up damage triggers the wight’s Vampiric Bite, letting it heal.
Traits: Acute Hearing 3; Acute Vision 3; Appearance (Monstrous; Universal); Disturbing Voice; Doesn't Breathe; Doesn't Sleep; Doesn't Eat or Drink; Dominance; High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All Mind Control); Indomitable; Injury Tolerance (No Blood, Unliving); Night Vision 5; No Sense of Taste/Smell; Single-Minded; Social Stigma (Dead); Unfazeable; Unhealing (Total); Vacuum Support; Vampiric Bite.
Skills: Brawling-12; Stealth-16.
Class: Undead.
Combat Effectiveness Rating: 45 (OR 13 and PR 32).
Notes: Anyone the wight slays becomes a wight himself in 5d seconds, under the control of the wight who slayed him. This lasts until the new death of the original wight. Wights speak Common.
Variants
Adventure Ideas
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