Winter Wolf
rating: 0+x

By Lord RasputinLord Rasputin

Note: This creature was originally published in the Monster Manual 3.5.

This is an 8-foot-long evil white wolf.

ST: 18 HP: 18 Speed: 6.00
DX: 11 Will: 11 Move: 8
IQ: 9 Per: 12 Weight: 450 lbs.
HT: 11 FP: 11 SM: +1
Dodge: 10 Parry: 11 DR: 2

Bite (13): 1d+2 cutting plus 1d-2 burning with no incendiary effect. Victims must roll vs. HT at -1 per 2 points of penetrating damage or be paralyzed (roll vs. HT at same penalty every turn to recover). This is “freezer burn,” not flame, so cold resistance works but fire resistance is useless. Reach C.
Claws (13): 1d+3 crushing. Reach C, 1.
Cold Breath (13): 2-yard-wide by 10-yard-long cone of cold does 2d+1 burning with no incendiary effect. Victims must roll vs. HT at -1 per 2 points of penetrating damage or be paralyzed (roll vs. HT at same penalty every turn to recover). This is “freezer burn,” not flame, so cold resistance works but fire resistance is useless; 2d seconds recharge time.

Traits: Acute Hearing 2; Acute Taste and Smell 2; Chameleon 2 (Limited, areas of snow and ice only); Chummy; Colorblindness; Combat Reflexes; Discriminatory Smell (Emotion Sense); DR 30 (Limited, Cold/Ice only); Dull; Fur; Gluttony (12); Night Vision 5; Penetrating Voice; Quadruped; Silence 1; Sleepy (1/2 time); Temperature Tolerance 1; Ultrahearing; Vulnerability (Fire, ×2); Wild Animal.
Skills: Brawling-13; Camouflage-9; Innate Attack (Breath)-13; Running-11; Stealth-11 (12 vs. Hearing if moving, 13 if motionless; 13 vs. Vision in areas of snow and ice if moving, 15 if motionless); Tracking-12.
Class: Dire Animal.
Combat Effectiveness Rating: 76 (OR 43 and PR 33).

Variants

Adventure Ideas


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