Worg
rating: 0+x

By
Lord RasputinLord Rasputin, entered by DammannDammann

Note: This creature was originally published in the Monster Manual, p. 256.

A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. They have a wolf-like appearance.

Mated pairs or packs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves. Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it.

ST: 17 HP: 17 Speed: 6.00
DX: 12 Will: 11 Move: 6
IQ: 8 Per: 14 Weight: 300 lbs.
HT: 12 FP: 12 SM: +1
Dodge: 9 Parry: n/a DR: 2

Bite (14): 1d+2 cutting; Reach C.

Traits: Acute Hearing 1; Acute Vision 1; Bad Temper (12); Chummy; Colorblindness; Discriminatory Smell; Night Vision 8; Quadruped; Supernatural Feature (Glowing red eyes); Temperature Tolerance 1 (3° to 70°).
Skills: Brawling-14; Stealth-13; Tracking-15.
Class: Mundane.
Combat Effectiveness Rating: 29 (OR 15 and PR 14).
Notes: Worgs speak their own tongue, and sometimes know others that goblins speak. Some goblins train them for riding; these will have Mount-12.

Variants

Adventure Ideas


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