By Mailanka
The greatest weapon in the arsenal of a Necromancer, the wraith is a mortal enchanted with a magic item, a ring or a crown or an amulet, that turns him into one of the undead. These unkillable champions of the dead serve as the necromancer's knights, assassins and lieutenants. Their eyes burn a dull blue or red, and their voices hiss and rattle inside the armor that eternally encases them. Even outside of armor, wraith looks haunting and terrifying, more ghost than man, with spirit infused with undying flesh. It's an immortality, after a sort.
This represents a generic wraith created with Necromancy. But seriously, these guys are bad enough as it is, coming equipped with Supernatural Durability right out of the box. A template is only useful to add skills. Anything more than that, and Wraiths begin to move into solid Epic Boss territory.
| ST: 15 | HP: 20 | Speed: 6.25 |
| DX: 10 | Will: 10 | Move: 6 |
| IQ: 10 | Per: 10 | |
| HT: 15 | FP: 15 | SM: +0 |
| Dodge: 9 | Parry: NA | DR: 4 |
Clutching Fingers (10): 1d crushing
Traits: Appearance (Horrific), Bloodlust (12), Callous (12) Dependency (Wraith Item, Constantly), Disturbing Voice, Doesn't Breathe, Immunity to Metabolic Hazards, Injury Tolerence (No Blood, Brains, Vitals, Unliving), Magery 1, Night Vision 9, Supernatural Durability (Can be killed by spells, magic weapons), Temperature Tolerance 10, Unfazeable, Unhealing (Can heal with Steal HT)
Skills: Deathtouch IQ+5* [20]-15, Steal Health IQ+5* [20]-15, Ethereal Body IQ+5* [20]-15
Class: Undead
Notes: Generic, Epic, Worthy. Crazy. They don't negotiate. Ever. Truly Evil.