By WSeraphim
Generic cathedral zombies
| ST: 12 | HP: 16 | T: 2 |
| DX: 10 | Move: 5 | Speed: 5 |
| IQ: 8 | Per: 8 | Will: 10 |
| HT: 10 | FP: N/A | SM: 0 |
| QN: 9 | CH: 0 | Mana: 0 |
| Dodge: 8 | Parry: 9 (unarmed) | DR: 0 |
| OR: 8 | PR: 8 | CER: 16 |
| CP 150 (50%) |
Move And Attack Punch[C,1] (7): 1d+1 cr
All Out Attack Roll D6:
1-2) Strong Punch [C,1] (12): 1d+3 cr
3-4) Strong Bite [C] (12): 1d+1 cut; Trigger Terror (-2) on hit; Follow-up disease. Filth Fever: Blood (Zombie bite); HT to resist; 1d/2 delay; 1 point toxic damage; daily cycle until victim makes 2 HT rolls to resist. Victim is at -1 on all skill rolls while the fever lasts. Reach C.
5) Double Punch [C,1] (12): 1d+1 cr
6) Determined Bite Face [C] (14): 1d-1 cut; Trigger Terror (-2) on hit Follow-up disease. Filth Fever: Blood (Zombie bite); HT to resist; 1d/2 delay; 1 point toxic damage; daily cycle until victim
Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Darkvision; Dependency (Mana; common, constantly); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural) (automatically fails roll to stay alive at -HP); High Pain Threshold (never suffers shock penalties); Immunity (All mind control); Immunity to Metabolic Hazards; Indomitable (can’t be influenced); Injury Tolerance (No Blood, Unliving) (imp, pi++, ×1; pi+, ×0.5; pi, ×0.33; pi-, ×0.2); No Sense of Smell/Taste; Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable (can’t be frightened or intimidated); Unhealing (Total); Wealth (Dead Broke), Chi Immune
Skills: Brawling DX/E at DX+2 [12];
Class: Undead
Combat Effectiveness Rating:
Notes: