Diablo - Zombie
rating: 0+x

By WSeraphimWSeraphim

Generic cathedral zombies

ST: 12 HP: 16 T: 2
DX: 10 Move: 5 Speed: 5
IQ: 8 Per: 8 Will: 10
HT: 10 FP: N/A SM: 0
QN: 9 CH: 0 Mana: 0
Dodge: 8 Parry: 9 (unarmed) DR: 0
OR: 8 PR: 8 CER: 16
CP 150 (50%)

Move And Attack Punch[C,1] (7): 1d+1 cr
All Out Attack Roll D6:
1-2) Strong Punch [C,1] (12): 1d+3 cr
3-4) Strong Bite [C] (12): 1d+1 cut; Trigger Terror (-2) on hit; Follow-up disease. Filth Fever: Blood (Zombie bite); HT to resist; 1d/2 delay; 1 point toxic damage; daily cycle until victim makes 2 HT rolls to resist. Victim is at -1 on all skill rolls while the fever lasts. Reach C.
5) Double Punch [C,1] (12): 1d+1 cr
6) Determined Bite Face [C] (14): 1d-1 cut; Trigger Terror (-2) on hit Follow-up disease. Filth Fever: Blood (Zombie bite); HT to resist; 1d/2 delay; 1 point toxic damage; daily cycle until victim

Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Darkvision; Dependency (Mana; common, constantly); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural) (automatically fails roll to stay alive at -HP); High Pain Threshold (never suffers shock penalties); Immunity (All mind control); Immunity to Metabolic Hazards; Indomitable (can’t be influenced); Injury Tolerance (No Blood, Unliving) (imp, pi++, ×1; pi+, ×0.5; pi, ×0.33; pi-, ×0.2); No Sense of Smell/Taste; Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable (can’t be frightened or intimidated); Unhealing (Total); Wealth (Dead Broke), Chi Immune
Skills: Brawling DX/E at DX+2 [12];
Class: Undead
Combat Effectiveness Rating:
Notes:

Variants

Adventure Ideas