Neuromancy
rating: 0+x

By AngularAngelAngularAngel

11 points

This is a style for GURPS Ritual Path Magic.

Style Prerequisites:

This style deals in the manipulation of mind and body.

Required Skills: Thaumatology, Path of Body, Path of Mind, Breath Control, Physiology
Required Spells: Grace, Might, Vigor, Alertness, Brilliance
Perks: Limited Energy Reserve†‡, Reduced Footprint†‡, Special Exercises (Any exotic advantage you have a spell for), Limitation Mastery (Fatigue Cost)
Secret Spells: Spell Secret (Altered Time Rate)

Optional Traits

Attributes: Increased ST, DX, HT, IQ, WILL, PER, Basic Move, or Basic Speed.
Advantages: Neuromancer, Fit, Very Fit, Combat Reflexes, High Pain Tolerance, Immunity to Pain,
Disadvantages: Curious, Overconfidence
Skills: Body Control

Spell List

Alertness
Armed and Dangerous
Brilliance
Grace
Heal
Haste
Might
Regeneration
Vigor

Variants

Adventure Ideas