This is a style for GURPS Ritual Path Magic.
This style deals in the manipulation of mind and body.
Required Skills: Thaumatology, Path of Body, Path of Mind, Breath Control, Physiology
Required Spells: Grace, Might, Vigor, Alertness, Brilliance
Perks: Limited Energy Reserve†‡, Reduced Footprint†‡, Special Exercises (Any exotic advantage you have a spell for), Limitation Mastery (Fatigue Cost)
Secret Spells: Spell Secret (Altered Time Rate)
Attributes: Increased ST, DX, HT, IQ, WILL, PER, Basic Move, or Basic Speed.
Advantages: Neuromancer, Fit, Very Fit, Combat Reflexes, High Pain Tolerance, Immunity to Pain,
Disadvantages: Curious, Overconfidence
Skills: Body Control