This is a style for GURPS Ritual Path Magic.
This style focuses on the application of force. It's Practitioners especially like to apply force to themselves, allowing them to reach speeds otherwise unseen by mortals.
Required Paths: Path of Energy (Optional Specialization: Kinetic);
Required Skills: Thaumatology; Physics; and any two of Acrobatics, Aerobatics, Body Sense, Force Skating, and/or Flight.
Required Ritual Masteries: Force Bolt, Force Armor, Apportation, Haste
Perks: Adjustable Spell; Area Spell Mastery; Blocking Spell Mastery (Any Style Blocking Ritual); Convenience Casting(Any Style Ritual); Enhancement Mastery (Leveled Double Knockback); Limited Energy Reserve; Mighty Spell (Any Style Offense Ritual); Psychic Guidance; Reduced Footprint; Stabilizing Skill (Physics); Mobile Concentration (Any Movement Skill);
Spell Secrets: Spell Secret (Altered Time Rate)
Attributes: Increased IQ, DX, Basic Speed, Basic Move, or Dodge;
Advantages: Perfect Balance; Daredevil;
Disadvantages: On the Edge; Overconfidence; Impulsiveness; Compulsive Speeding;
Skills: Path of Body (Optional Specialization: Grace & Agility); Path of Matter (Control); Path of Mind;