Günther Holzmesser, army deserter (TL4)
rating: 0+x

By gambrinusgambrinus

A short, fit, but unbathed, and a bit whiff, Günther has been living in the woods for some weeks since deserting from his pike-and-shot regiment. His eyes are slowly, but constantly, moving, on the look out for food or patrols from his former outfit. His clothes are battered after his time in the woods, but he tries to maintain a clean camp.

Günther's reactions are at -1 toward anyone who claims authority or rank, or to be acting on orders of someone with rank. He will run at the earliest opportunity from anyone connected with the army.

Günther Holzmesser - 35 points

ST 11 [10]; DX 11 [20]; IQ 10 [-]; HT 11 [10];
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [-]; Will 11 [5]; Per 11 [5]; FP 13 [6].
Basic Speed 5.5 [-]; Basic Move 5 [-]; Dodge .

Social Background

TL: 4 [-].
CF: Central Germany, XVII C. [-].
Languages: German (Native) [-]

Disadvantages

Poor [-15]; Enemy (MPs or press gangs; large group, appears fairly often) [-15]
Quirks: Vow (Never return to the army); Dislike (authority figures) [-2]

Skills

Brawling <DX+2> [4]-13; Farming/TL4 <IQ-1> [1]-9; Fast-talk <IQ+1> [4]-11; First Aid/TL4 <IQ+0> [1]-10; Fishing <Per+0> [1]-11; Guns/TL4 (Musket) <DX+0> [1]-11; Hiking <HT+0> [2]-11; Packing <IQ-1> [1]-9; Polearm <DX+1> [4]-12; Soldier/TL4 <IQ+0> [2]-10; Survival <Per+1> [4]-12; Teamster <IQ-1> [1]-9; Knife <DX+2> [4]-13

Variants

Adventure Ideas

  • Günther might join a team of adventurers if they promise to keep him away from the army.
  • If the adventurers are part of the army they might be ordered to capture him and return him to his unit.
  • If he becomes desperate, Günther might turn to minor banditry to survive.
  • Wherever Günther is found, armies are probably on the move nearby —- preparing for battle, retreating from battle, bivouacking for the winter, …