Thomas Michaels

Thomas Michaels
The Knight
Ethnicity: Mulatto
+1
One of the most cunning Businessman in haven, a rising star
Secret is a Vigilante

140/150
+3 cp 1st session
+3 cp 2nd session
Point breakdown

Attributes [40]: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics [10]: Damage 1d-2/1d; BL 20lbs; HP 10 [0]; Will 14 [10]; Per 12 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0]; Dodge 8 [0].
Social Background [10]:
Cultural Familiarity Local: African [0]
Cultural Familiarity Western [1]
Cultural Familiarity Latin [1]
Cultural Familiarity Chinese [1]
Language: S/C Local Dialect Native [0]
Language: R/W English Fluent [0]
Language: R/W English Accented [2]
Language: S/C Spanish Accented [2]
Language: S/C Mandarin Accented [2]
Language: R/W Chinese Broken [1]
Advantages [87]:
Appearance: Attractive [4]
Less Sleep 4 hours only [8]
Fearlessness +2 [4]
Ally shared executive assistant with osman 75+50+3(freq-9) [2]
Intuitive Mathematician [5]
Talent - Cunning (+4 to Merchant, Psychology, Information Analysis, Law, Engineer, Streetwise) [20].
Filthy Rich (x100; Built-in Disads) [20]
Duty, Hazardous (Freq-12) [-10]
Debt $2,000,000/mo. [-10]
Secret (Prison) [-10]
Resource Roll +8
Single Minded [5]
Eidetic Memory [5]
Contact Group: Government (Freq-9; Skill-15) [10].
Disadvantages:
Code of Honor: Professional [-5]
Cannot Harm Innocents [-10]
Sense of Duty (Friends and Family) [-5]
Obsession: Long-Term Justice for Haven (12) [-10]
Secret (Vigilante) [-20]
Quirks
Technophile
Compulsion Good Deals and Negotiates
Always mentions all the Risks and Downsides
Truthful
Callous
SKILLS 59
Primary Skills [30]:
Merchant (A) IQ+2 [8]-18
Accounting (A) Merchant-4 [0]-14
Economics (A) Merchant-6 [0]-12
Finance (H) Merchant-6 [0]- 12
Propaganda (A) Merchant-5 [0]-13
Administration (A) Merchant-3 [0]-15
Market Analysis (H) Merchant-4 [0]-14
Psychology (H) IQ [4]-16
Body Language (H) psychology-4 [0]-12
Detect Lies (H) psychology-4 [0]-12
Interrogation (A) psychology-4 [0]-12
Sociology (H) psychology-4 [0]-12
Criminology (A) psychology-4 [0]-12
Information Analysis (H) IQ [4]-16
Law: Business (H) IQ [4]-16
Streetwise (A) IQ [2]-16
Programming (H) IQ [4]-12
Acting (A) IQ [2]-12;
Intimidate (A) Will [2]-14
Secondary Skills [21]:
Brawl (E) DX [1]-10
Knee Strike (A) Brawl [1]-10
Skill Adaptation: Clinch [1]
Off-Hand Training [1]
Drive: Motorcycle (A) DX [2]-10
Guns (Pistol) DX+2 [4]-12
Guns (SMG) [0]-10
Guns (Rifle) [0]-10
Weapon Bond [1]
Off-Hand Training [1]
Fast Draw Pistol (E) DX [1]-10
Fast Draw Ammo (E) DX [1]-10
Spear (A) DX [2]-10
Staff (A) Spear-2 [0]-8
Weapon Bond Spear [1]
Off-Hand Training [1]
Grip Mastery [1]
Form Mastery [1]
Quick sheath [1]
Background Skills [18]:
Area Knowledge (E) IQ [0]-12
Drive: Automobile (A) DX-1 [1]-9
Climb (A) DX-1 [1]-9
Stealth (A) DX-1 [1]-9
Current Affairs: Business (E) IQ [1]-12
Savoir Fair (Business) (E) IQ [1]-12
Swim (E) HT [1]-10
Sports: Golf (A) DX-1 [1]-9
Tactics (H) IQ-2 [1]-10
Soldier (A) IQ-1 [1]-11
Research (A) IQ-1 [1]-11
Mathematics: Applied (H) IQ-2 [1]-9
Engineer (Metallurgy) (H) IQ-2 [1]-14
Machinist (A) IQ-1 [1]-11
Armoury: Melee (A) IQ-1 [1]-11
Armoury: Body Armor (A) IQ-1 [1]-11
Computer Operations (E) IQ [1]-12
Engineer (Robotics) (H) IQ-2 [1]-14
Repair-11
Operate-11
Engineer (Electronics) (H) IQ-2 [1]-14
Electronics Repair (A) E:Electronics-3 [0]-11
Electronics Operation (A) E:Electronics-3 [0]-11

Casual Wear 9lbs.
Concealed Vest (DR 12/5) $1000, 2lbs
Formal Wear $2,400, 4lbs
Shoes $400, 2lb
HUD Glasses $1000, 1lbs
Phone

Night Warrior Load-Out 22lbs
[Head] Combat Helmet $6000 4lbs
Night Vision
No-Face Plate, Uses Cameras
[Body] Full Body Concealed Armor DR12 (vs Pi/Cut) / 5 everything else $3600*, 11lbs.
Brawling-10, Parry-8, Thr 1d-1 cr
Knee and Elbow Pads 1lb
Knee Strike 1d6 crushing
[Feet] Boots DR2 $180, 3lbs
[Torso] Webbing
[Primary] Very Reliable Glock-18
Extra Magazine
Paired Balanced Shortspears/Spear/Staff $2000, 4lbs
very narrow bladed shortspears about 1.5” blades that can be used to sheath into each other as a staff OR sheathed into the end of one another as a Spear. .
2-Weapon Fighting Short Spears-10 , Parry-8, thr 1d+2 impaling OR thr 1d cutting
Staff-8, Parry-9 , thr 1d cr or sw 1d+1 cr
Spear-12, Reach-2, Parry-8
Thrust Attack 1d6+3 impaling damage or
Swing Attack 1d6+1 cutting damage
Silvered

COMBAT
Move-5 (Jump 2-4yrds long, 0.5-1yrd high)
Body DR12 (vs Piercing, Impaling, or Cutting) / 5 for everything else.