Implosion
rating: 0+x

By AngularAngelAngularAngel

Spell Effects: Greater Destroy Matter
Inherent Modifiers: Damage, Crushing Explosive External, Enhancements: No Wounding, Persistent, Double Knockback, Explosion, Attractive.
Greater Effects: 1 (x3)

This spell creates a missile that continuously destroys air at the it's place of impact, creating an implosive force. This force pulls things towards the point of impact, instead of away from it. It lasts for 10 seconds. It has two effects in game terms, the first is No Wounding Double Knockback Crushing Damage that pulls things toward the center of the blast, instead of away from it. Knockback is equal to the damage, doubled, divided by the strength of the subject -2. Anything that gets dragged into the center takes damage each second for colliding with an immovable object until the spell ends. This does dice of crushing damage equal to (HPxVelocity)/100.

Typical Casting: Greater Destroy Matter (5) + External AOE Crushing Damage 12d (20) + Enhancements: Double Knockback, +20%, Explosion 3 (+100%), Persistent +40%, Attractive +0%, No Wounding -50% (22) 141 energy (47x3).

Notes

*A variant of this exists that uses Kinetic Energy. It uses a Greater Create Energy effect instead, and thus costs 3 more energy and becomes a Kineticist Ritual.

  • If your GM has ruled that explosive damage means Explosive 3 at no extra cost, then the typical casting above actually costs 81 energy instead.

Adventure Ideas