Derro
rating: 0+x

By BoneSea and jhubertjhubert

This race was first published in the Monster Manual.

53 points.

Attribute Modifiers: DX+1[20]; HT+1 [10].
Advantages: Dark Vision [25], Striking ST 3 (Only on surprise attack, -60%) [6], Magery 0 [5], Magic Resistance 2 (Improved, +50%) [6].
Disadvantages: Delusion (I am sane!) [-5], Weakness (1d fatigue per 30 minutes in sunlight) [-3], at least 15 points in mental disadvantages such as Delusions, Megalomania, Sadism, and so forth [-15].
Racial Spells: Darkness (H) IQ-2 [1], Daze (H) IQ-2 [1], Sound (H) IQ-2 [1], Thunderclap (H) IQ-2 [1].
Features: The madness of the derro cannot be cured, either temporarily or permanently.

Variants

Adventure Ideas


This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.