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By BoneSea and jhubertjhubert

This race was first published in the Monster Manual.

53 points.

Attribute Modifiers: DX+1[20]; HT+1 [10].
Advantages: Dark Vision [25], Striking ST 3 (Only on surprise attack, -60%) [6], Magery 0 [5], Magic Resistance 2 (Improved, +50%) [6].
Disadvantages: Delusion (I am sane!) [-5], Weakness (1d fatigue per 30 minutes in sunlight) [-3], at least 15 points in mental disadvantages such as Delusions, Megalomania, Sadism, and so forth [-15].
Racial Spells: Darkness (H) IQ-2 [1], Daze (H) IQ-2 [1], Sound (H) IQ-2 [1], Thunderclap (H) IQ-2 [1].
Features: The madness of the derro cannot be cured, either temporarily or permanently.


Adventure Ideas

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